GameSpot added to today's musical theme with a video focusing on composing the music for Star Wars: The Old Republic. This video focuses on the nuts and bolts of creating the themes players will see in game and offers a great deal of insight into the minds behind the music. Although the video does not contain any gameplay footage, there are plenty of interesting comments for any audiophiles in the community. When you combine this series of interviews with today's update, anyone who loves the sounds of Star Wars may want to consider today an official holiday. For those of you that are looking for more information on the audio of The Old Republic, be sure to read our own interview with the LucasArts audio team.
Sean Dahlberg, Star Wars: The Old Republic Community Manager, posted in the official forum today, giving us a heads up about three new pieces of content for this Friday. This massive update includes a Developer Dispatch, a Developer Blog, and a new issue of the Blood of the Empire webcomic.
The podcast team is on holiday break this week but we wanted to bring you something special to fill the void until next week's podcast. We have an audio interview with Darragh O'Farrell and Jake Neri of LucasArts. The questions/poll for this week's podcast will be held over for next week's episode. Next week's episode already looks to be a packed one. Until then, Happy Holidays.
Transcription of the audio interview is after the jump.
Note: Just because the podcast team is on break doesn't mean the editorial staff is. ;)
The history of the audio department at LucasArts is full of iconic video game moments. From Monkey Island to Knights of the Old Republic, the sounds coming from this studio tend to stand out. Thanks to Jake Neri, we were lucky enough to meet a few members of the LucasArts Audio Team while in California. In addition to a brief clip that will be featured on next week's podcast, they agreed to give us a written interview. We are pleased to bring you our interview with LucasArts on the audio of Star Wars: The Old Republic.
The Darth Hater Live Q&A Audio is now up for stream and download. Check the bottom of the post for the stream and download links. We split the Q&A up from the podcast due to it going over three hours with it included ;). Thank you to all that attended the Q&A.
We had the chance to get a quick interview with Tim Temmerman and Jake Neri of LucasArts to discuss the Republic Trooper gameplay that was shown in the second demonstration. This the audio version of the interview and as stated before the video versions of all of our interviews will be up after PAX so look forward to that later on. Thank you again to Tim Temmerman and Jake Neri of LucasArts for the interview. For now we hope you enjoy the audio form of this interview.
We had the incredibly special opportunity to speak with Dr Greg Zeschuk, VP of Bioware, on an assortment of topics. This the audio version of the interview and as stated before the video versions of all of our interviews will be up after PAX so look forward to that later on. Thank you again to Dr. Greg Zeschuk and the Bioware team for the interview. For now we hope you enjoy the audio form of this interview.
Text transcript after the jump, click read more to view it.
We will be covering the second question and answer session with the developers live over UStream today from 1-2PM PST (4-5PM EST). We would like to invite you to join us on UStream to interact with us and developers during this question and answer session. Your question, if asked in UStream, could be answered by the developers.
Update: The Audio Version is now up.
The live version is over but the archived version of the live feed is now up. Click read more to see the embedded videos.
We had the chance to sit down talk about community moderation and Star Wars Lore among other things with Donna Prior of the Bioware Community team. This the audio version of the interview and as stated before the video versions of all of our interviews will be up after PAX so look forward to that later on. Thanks again to Donna and the Bioware team for the interview. For now we hope you enjoy the audio form of this interview.
We had the chance to sit down talk about Star Wars: The Old Republic with Dallas Dickinson of the Bioware team. This the audio version of the interview and as stated before the video versions of all of our interviews will be up after PAX so look forward to that later on. Thanks again to Dallas and the Bioware team for the interview. For now we hope you enjoy the audio form of this interview.
We just got out of the day 1 developer Q&A session that Bioware held and it was AWESOME. We asked if we could get confirmation on two force using classes per faction and you could speculate on whether or not they did (not clear from the audio). The audio of the entire Q&A is below. Enjoy ;).
Note: First 2 seconds is really loud, try to have your volume low for that portion.
So we are looking for an epic experience in The Old Republic, and what compliments an epic experience, is an epic soundtrack Knights of the Old Republic did a great job at this, and do you think Bioware is making this even better music wise?
As long as the standard cantina music is there, I will be happy. Music adds a great deal of immersion to the game, and makes you more involved in the story. Do you think Bioware will use the classic Star Wars music? Or come up with new themes? Jeremy Soule did a lot of good scores for Bioware titles, and also did work for other titles like Elder Scrolls, and Guild Wars. For more and more games now, I find myself turning off the music, because it is far to annoying, or it is the same song over and over. But Star Wars themed music seems to keep my interest.
Pete Trerice, we all know and love him from the podcast, was able to sit down with Director of Marketing, Leo Olebe, and have a one on one talk with him about The Old Republic. You can catch the three minute interview here.
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