Augment slots are a great way to increase the power of the gear you already have, and this week’s DevTracker highlights spells out the features of the coming system. Systems Designer David Hunt takes us on a tour of the augment system coming in Game Update 1.3 as he answers questions and details specific aspects of the way it will work. Hit the jump to see all the highlights.
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DevTracker Highlights For The Week of May 17, 2012
Things start ramping up to Game Update 1.3 in this week’s DevTracker highlights. Designer Austin Peckenpaugh shows how percentages work in player damage formulas. Senior Community Coordinator David Bass requests feedback on the Bounty Hunter’s buff mechanics. Systems Designer David Hunt talks about the role of crafters for augment slots and quick-fire answers questions on just how augment slots will become available to players in Game Update 1.3. Associate Online Community Manager Joveth Gonzalez says more information is coming on Game Update 1.3 in some upcoming developer blogs. Hit the jump to see all the highlights.
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DevTracker Highlights For The Week of May 10, 2012

This time around on DevTracker, Joveth Gonzalez talks improvements to the GTN, Amber Green seeks input on the UI changes ushered in with Update 1.2, Courtney Woods details the return of Fan Friday, David Bass gives his take on the changes to the Warzone Daily mission, Daniel Erickson mentions tweaks to instance portal restrictions, Eric Musco ushers in the first ever Star Wars: The Old Republic podcast and Allison Berryman sets her keyboard afire talking Reverse Engineering, forum hostilities, the "Allies expansion pack" and much, much more. Hit the jump to catch up on a week's worth of highlights.
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DevTracker Highlights For The Week of May 3, 2012
This week’s DevTracker highlights are all about bugs. Writer Charles Boyd helps a player who inadvertently woke up in bed next to Aric Jorgan. Writer Randy Begel explains how context-sensitive dialogue doesn’t always line up. Designer Austin Peckenpaugh helps a player test out his combat formulas. Senior Online Community Manager Stephen Reid assists James Ohlen collect ideas on what planet Star Wars: The Old Republic should visit next. Hit the jump to see all the highlights.
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DevTracker Highlights For The Week of April 27, 2012
You’ll learn about expertise, armoring, and what the heck a techblade is in this week’s DevTracker highlights. Principle Lead Combat Designer Georg Zoeller illustrates the importance of expertise and why Recruit gear is so valuable for starting players. Associate Online Community Manager Joveth Gonzalez informs how Novare Coast is affecting the phasing out of Ilum daily and weekly quests. Systems Designer David Hunt explains why there are no level 50 techblades and techstaffs, and how armoring, barrels, and hilts work in relation to the item ratings. Senior Online Community Manager Stephen Reid wants to hear your thoughts on the Rakghoul Pandemic event. Hit the jump to see all the highlights.
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DevTracker Highlights For The Week of April 19, 2012
The secrets of the galaxy are out there, but you’ll find hints of them in this week’s DevTracker highlights. Lead Designer Daniel Erickson talks about Warzone rewards and the motivations behind today’s patch 1.2.0c. Principle Lead Combat Designer Georg Zoeller teases bits of knowledge about the magenta crystal and the Tauntaun mini-pet. Associate Online Community Manager Joveth Gonzalez posts when the Rakghoul Pandemic event will end. Senior Online Community Manager Stephen Reid discusses the difference between the new Black-Green crystal and the Razer Black-Green crystal. Systems Designer David White discloses why certain Social items disappeared with patch 1.2. Hit the jump to see all the highlights.
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DevTracker Highlights For The Week of April 6, 2012
This week’s DevTracker highlights slimmed down in preparation for PAX East 2012. Systems Designer David Hunt covers mods with lightsabers, shields, PvE and PvP gear, Battlemaster sets, and companions’ weapons. Combat Designer Cameron Winston addresses concerns about Shock and Project abilities for Shadows and Assassins. Principal Lead Combat Designer Georg Zoeller can’t help but give more hints about new mysteries in patch 1.2, and defines the discrepancy between Champion and Recruit gear. Hit the jump to see all the highlights.
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DevTracker Highlights For The Week of March 29, 2012
More hints and insight into the changes of game update 1.2 come in this week’s DevTracker highlights. Principle Lead Combat Designer Georg Zoeller highlights additional changes coming to the test server, the downside of random number generation, and explains why Sith Warriors don’t have an assault cannon in their back pocket. Lead Designer Daniel Erickson sheds light on a recent bug that popped up on the test server from an old design of the light and dark system. Senior Game Designer William Wallace clears up the system for unlocking class buffs through Legacy and the benefit. Hit the jump to see all the highlights.
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DevTracker Highlights For The Week of March 22, 2012
This week’s DevTracker highlights are a mile long so let’s get right to it. Principal Lead Combat Designer Georg Zoeller talks about Legacy unlock rewards, the illusive white color crystal, social gear fitting into the armor type scheme, the new combat log in patch 1.2, updating current default armor mods, Warzone rewards based on performance, and more. Combat Designer Cameron Winston discusses The Nightmare Pilgrim on Voss, and how Recruit gear will replace Champion gear in patch 1.2. Systems Designer David Hunt illustrates the upcoming changes to armor mods with the addition of transferable set bonuses. There’s much more than I can list in this intro paragraph so hit the jump to see all the highlights.
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PTS 1.2: Show Off Your UI
The long-awaited feature to customize your UI and share it with others in the Darth Hater community is live on the SWTOR Public Test Server. Sleeper, our fearless Community Director, wants to see what you created with the new UI customization options and encourages you to post a screenshot of your creation in our Darth Hater Forums thread. Log on to test, create a Level 1 character, and show off your UI!
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PTS 1.2: Pimp Your Stream
Darth Hater seeks guilds with Level 50 characters copied to the Star Wars: The Old Republic 1.2 PTS and who actively stream SWTOR content to participate in our Darth Hater Live stream channel. This is a great way to promote your guild, and we're specifically looking for your guild members who can stream participation in Ranked Warzones, new Operation content, and the new Flashpoint: Lost Island.
To be considered for inclusion in this community event, please post a comment with the following information:
- Guild Name:
- Guild URL:
- Guild Faction (Republic/Sith Empire):
- Guild Copied to PTS? (Y/N):
- Server Name (US/EU - PVP/PVE/RP-PVP/RP):
- Stream URL:
- Focus Area (Flashpoint/Operations/Ranked Warzones):
- Availability (DAYS and TIME RANGE (list times in PST please)):
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DevTracker Highlights For The Week of March 15, 2012
We’re back from the Guild Summit and BioWare is ready to follow-up with a few clarifications and answers in this week’s DevTracker highlights. Senior Online Community Manager Stephen Reid covers the possibility of eight-man groups in ranked Warzones, and the value of Ilum after patch 1.2. Principal Lead Combat Designer Georg Zoeller talks about balance changes, reusable items, reverse engineering, legacy unlocks, new additions in patch 1.2, and much more. Hit the jump to see all the highlights.
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DevTracker Highlights For The Week of March 1, 2012
It’s been a quiet few weeks, but this week’s DevTracker Highlights dives into upcoming features for patch 1.2 and next week’s Guild Summit in Austin. Principal Lead Combat Designer Georg Zoeller details open world PvP activity, Cover mechanics, Crew Skills, the Collector’s Edition vendor, and topics to be discussed at next week’s Guild Summit. Senior Online Community Manager Stephen Reid adds to the Guild Summit topics and explains why Asian Pacific server transfers won’t be available until late April. Hit the jump to see all the highlights.
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Guild Summit To Include Live Streamed Events
As the recently announced Guild Summit for Star Wars: The Old Republic players quickly approaches, more details are becoming available. An update on the official SWTOR site talks about the end of the application period, the timeframe for responses to those applications, and how people not physically attending the event can still participate via live streams.
BioWareFor those who are unable to attend the Guild Summit for one reason or another, we’re very happy to announce that we will be providing a livestream of select events during the Guild Summit, including developer presentations and feedback discussions. These livestreams will allow players from around the world to observe and participate in some of the event discussions as well.The entire post can be found after the jump.
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Quick Start Guides and Community Blogs
BioWare announced today the beginning of a new series of videos to help guide new players in their journey in Star Wars: The Old Republic. Social Media Coordinator Eric Musco shows how new players can select their server, faction, and character from the moment players first boot the game up to the second they are in the game world. BioWare also announced a two new weekly community blogs: a Q&A and a summary of DevTracker posts from the official forums. The Q&A will be 10 questions chosen from a thread on the forums that closes on Tuesday at 2PM CST. You can read the full announcement and watch the first Quick Start Guide video after the jump.
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DevTracker Highlights For The Week of February 2, 2012
Grab your lightsaber as this week’s DevTracker Highlights is all about PvP. Associate Online Community Manager Joveth Gonzalez hints at future updates to game’s launcher. Senior Online Community Manager Stephen Reid addresses concerns about stifling the community’s voice during server maintenance and patching. Senior Community Coordinator David Bass assures players that discussions at the Guild Summit will be in-depth, unlike those at conventions. Principal Lead Combat Designer Georg Zoeller talks PvP bags and the rate at which players acquire PvP gear. Lead PvP, Operations & Flashpoints Designer Gabe Amatangelo follows up and attests that players will see a less sporadic rate at which gear is acquired. Hit the jump to dig in and see all the highlights.
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DevTracker Highlights For The Week of January 26, 2012
Everything’s coming up Zoeller in this week’s DevTracker highlights. Principal Lead Combat Designer Georg Zoeller covers everything from cooldown readability, protocol droid maintenance, and the Legacy system, to modification workbenches, speeders, and Rakata-level items from Nightmare mode Operations. Hit the jump to dig in and see all the highlights.
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Official Server Group Forums Now Available
The Star Wars: The Old Republic community has been asking for server specific forums on the official SWTOR site since before launch. BioWare has listened. Broken down by server type and alphabetical groupings, there isn't quite an individual forum for every single server. However when posting in these forums, users are required to choose which server they are from so posts are flagged with specific server names.
Allison BerrymanHey everyone! You'll notice that the new Server Group Forums and the Suggestion Box are now available! We configured the Server Group Forums to require you to select a forum name tag for each thread, so there is no longer a requirement to enter your server name manually - you'll just select it from the drop-down menu when creating a new thread. Thank you all for your patience. We're looking forward to your feedback! -
DevTracker Highlights For The Week of January 12, 2012
The amount of yellow posts from BioWare are staggering, but this week’s DevTracker Highlights will give you a breakdown of the important parts, straight from the mouths of the developers themselves. Principal Lead Combat Designer Georg Zoeller covers the illusive magenta crystal, Galactic Trade Network kiosks, moddable end-game gear, and a bug with the Smuggler’s Accomplished Sawbones ability. European Community Manager Chris Collins address concerns that patches are happening too often. Associate Lead Designer Emmanuel Lusinchi updates the community about character responsiveness issues. Lead Systems Designer Damion Schubert discusses mission discovery items, a looking for group system, and the economic concerns of slicing. Senior Community Coordinator David Bass seeks feedback about Star Wars: The Old Republic events through the year 2012. Lead Writer Daniel Erickson confirms that there is no HK companion currently available in the game. Hit the jump to dig in and see all the highlights.
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DevTracker Highlights For The Week of January 5, 2012
BioWare is hard at work addressing issues and gathering feedback in this week’s DevTracker Highlights. Principal Lead Combat Designer Georg Zoeller covers tactics for higher-level combat, character responsiveness issues, character level progress, how moddable items work, vehicle damage ceilings, and the illusive magenta crystal. Assistant Designer Chris Schmidt asks for feedback concerning the final class mission for the Jedi Knight. Senior Online Community Manager Stephen Reid breaks down the procedure for addressing bug fixes and game issues. Associate Online Community Manager Joveth Gonzalez clarifies the rumor entailing players being banned for not taking advantage of special dance zones. Hit the jump to dig in and see all the highlights.
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