Today, BioWare held their Community Cantina Tour at Mister Tramps here in Austin. In attendance were roughly eighty members of the community as well as several staffers from the development studio. Employees in tow from the studio included Eric Musco, Joveth Gonzalez, Nathan Emmott, Cory Butler, Blaine Christine, Hall Hood, Dallas Dickinson, and more. As with past BioWare events, there were free drinks and food along with a Q&A period. Rounding off the night, BioWare developers spoke with community members and raffled off a few prizes, most of which was Star Wars: The Old Republic swag except for the Star Wars bookends.
To the most important part though, the Q&A was roughly 37 minutes long. At the top, Eric Musco reminded the crowd that questions they could not answer, they would not. Eric suggested instead that the community stick to ones they can talk about if possible. With that, the Q&A started. There were a few things worth mentioning that are available below but to be honest, the crowd was extremely loud, the audio system extremely low, and it made it hard to hear almost anything at all. Although it’s very likely that over the years of standing next to loud speakers at concerts contributed to my inability to hear all that well tonight. We luckily recorded it though by placing a recorder on the table they were at when fielding questions so we can refer to the tape for more. Instead of having you all wait to find out all of the points though, we’re releasing the audio for you all to enjoy now. We will update this post as we dig back into the audio. More to come soon but for now, enjoy the audio. UPDATE: Notes are complete.
- Due to technical constraints, BioWare is not looking at expanding the 500 maximum amount of people allowed in a single guild. Dallas stated that he would ask the team again about it.
- Legacy non-unique names was technically easier to do. Better for roleplayers. Paid name changes coming down the line, no timeline yet. (Corrected, hat tip to Opheron on the heads up)
- Dallas Dickinson admitted in response to a question that SWTOR's engine does not perform well in large battles. It is something they are working on fixing right now for the future.
- PTS transfers/enhancements coming down the pike soon. Looking into an easier solution to bring in characters you currently use, more quickly, and at player will. Referenced as a priority, no timeline, see our call notes from last week for a longer version of this.
- Looking to go back and make old gear moddable in the future.
- Team will continue to improve and expound upon the Legacy system. No specifics on new things they plan to add but more will come in the future.
- Space combat additions coming soon, Dallas and the team kept it vague about specifics. More is coming and they said you should bug some guy named Ross. So if a Ross comes to your town in the future, bug him.
- Looking at endgame boss mechanic bugs, specifically Toth and Zorn.
- Hood toggle coming, no timeline given. Introduces technical challenges which causes problems.
Do note that the audio is pretty peaky at times. I did my best to eliminate most of the background noise but it is just something you will have to ignore. Due to this, I would recommend you keep the volume low when listening. Do not blame us if you blow out your speakers, we warned you. ;)
Pictures are available below as well. To those that I met during the event, it was a pleasure meeting you all.