Star Wars: The Old Republic's Free to Play model is live. BioWare posted a new video on the official Star Wars: The Old Republic site providing some additional information. Cory Butler explains details regarding "Preferred" status, highlights several customization options available on the Cartel Market, and talks about limited time Life Day items.
In an interview with Dual Shockers, BioWare Live Producer Cory Butler talks about the present and future of Star Wars: The Old Republic. Among the topics discussed are prioritizing development work, Easter eggs in the game, the appearance of hooded armor, faction balance, and new features coming in the near future.
Cory Butler: We are hyper aware of server populations and faction balances on the servers. As far as what we’re going to do about that, it’s something we’re keeping up our sleeve right now, but I can tell you for sure that we are looking at that very seriously and we’re coming up with a plan of action there.
During the fourth and final day of New York Comic Con, we had a chance to speak with Cory Butler, Live Producer at BioWare on Star Wars: The Old Republic. In the interview, we discuss the team's preparations for launch, goals for testing in targeted regions, the lack of central US servers, approach to dynamic spawning, and more.
As we are a little over 9 weeks away from launch, what's the mood like among the development team?
Cory Butler: Everybody is really excited. We are just kind of heads down, looking to finish things up, tie off some loose ends, and everybody is really pumped to get the game out there and have people start to play it for real.
Hit the jump for the interview in full.
Star Wars: The Old Republic's Cory Butler, Associate Producer, took some time out of his hectic schedule to speak briefly with Darth Hater about the game testing program and handling tester feedback. He also broadly addressed other initiatives the developers are taking to reassure potential players about The Big Day.
What is your role at BioWare on Star Wars: The Old Republic?
Cory Butler: I'm an Associate Producer at BioWare. My primary role is to serve as the liaison to BioWare/EA and LucasArts/Lucasfilm. I work closely with everyone to make sure everyone is involved with the creation process of the game. And then my secondary responsibility is to help manage our external testing and live services of the game.
Hit the jump for more.