With patch 1.1 coming to Star Wars: The Old Republic next week, Georg Zoeller stopped by the official forums recently to shed some light on changes coming to two of the most popular Crew Skills. In his post, Georg explains why some items created through the Biochemistry and Cybertech Crew Skills have been rebalanced for the 1.1 release.
Georg ZoellerTL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Your choice of profession is not supposed to be the deciding factor for participation and success in endgame content. We still believe that BioChem and Cybertech are very worthwhile Crew Skills, especially considering the significant fortune players with these professions are able to realize on the GTN... they are however no longer the ‘golden ticket’ into endgame content.
The full post and related section of the patch notes follow the jump.
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