During today’s behind closed doors presentation of Star Wars: The Old Republic at E3, BioWare unveiled a few things of note. In order to bring you some of these details in a timely manner, we’ve compiled them here. Keep in mind that we will update this post throughout the day so be sure to come back later for more.
1 million accounts on day 1
1.3 game update is called Allies
New social adaptive gear system
Revamped tutorial system
1.3 coming to the PTS tomorrow, can start downloading it now. Update: Confirmed - "Yep. The Public Test Server will be getting Game Update 1.3 tomorrow. Start downloading and patching now! bit.ly/LxsI2v #swtor"
New Operation called Terror From Beyond takes place on Asation, Dread Masters opened a Hypergate causing massive creatures to come through
Transfers coming in next few weeks
Enhancing & revamping nightmare mode operations, entirely new mechanics and content
New Heroic quest area on Belsavis
New 8v8 Warzone called Ancient Hypergates takes place on Celine
New Companion for all classes HK-51, unlocked via new missions, voice actor same as HK-47, upgraded and enhaced from its previous model
New planet Makeb, hours of content for both factions, has come under the control of the Hutt Cartel in preparation for Hutt rule throughout the galaxy
Raising level cap which means new abilities
Free trial up to level 15 coming in July
Belsavis heroic area is the behind closed doors demo, involves the Dread Masters unleashing horrors on the lowest levels of the prison, players will take on prisoners to combat the Dread Masters' plan, available to both Republic and Empire factions
Like always, BioWare’s Community Q&A came up late this Friday afternoon. This week, the team answers a wide range of questions from event planning, armor rating, dual spec, and more. For the full list of questions and answers from the developers, hit the jump.
This week's update Friday Update for Star Wars: The Old Republic unveils information about BioWare's presence at this year's PAX 2011 and a new trailer for new trailer showing off Huttball in the newest Warzone, 'The Pit.' At PAX, BioWare will hold a panel on August 28th in the Paramount Theater at 2PM, where they plan to have a Q&A session with developers and show a live demonstration of the Eternity Vault. The new Huttball trailer has Director of Production Dallas Dickinson giving us an introduction to the spectator sport organized on Nar Shaddaa.
Our updated dissection of the trailer is in the media gallery below. Video embed and official DevTracker posts follow the jump.
Now that were back from San Diego Comic-Con, we were able to find some time to get our own video up of the Join Us, It Is Your Destiny' panel. Some of you might have seen it already on Gamespot or G4 but our own video gets a better angle/view of the abilities shown in the panel. We will work on dissection images to update the original gallery when we are able to find some time. For now though, the embed of our video follows the jump. Enjoy.
Star Wars: The Old Republic's Dallas Dickinson, Director of Production, took time out of his San Diego Comic-Con schedule to speak with Darth Hater earlier today. Dickinson clarified and expanded some statements made during the panel and Q&A sessions so far, including aspects of personal transportation and companion customization.
What prompted the class design change from choosing a permanent Advanced Class to having the ability to switch?
Dallas Dickinson: I think we just decided that it is just such a significant choice that you make. We try to give you as much information as possible so you make a good one, but we know that there are some people who choose to play as a Juggernaut, play for three levels, and are like "aww man!" We want to make it so that the first time you choose to respec your Advanced Class, it is relatively painless; it is going to cost some credits, but it is not going to cost a ton. Though after that, we want to make it very difficult. We don't want people to hot swap their Advanced Class willy-nilly; we want to make sure it is something you don't do all the time.
How does your Light and Dark side points affect your combat and can you give some examples of this?
I can't give you examples. However, something we talked about all along is that as you progress very far down the light side path or very far down the Dark side path, you're actually going to unlock some abilities that are only available to that side of the Force.
As promised by Stephen Reid, BioWare released a new video today showcasing the Taral V Flashpoint. The 16 minute video features Director of Production Dallas Dickinson as he walks us through the flashpoint from the point of view of the Trooper, Jedi Consular, Jedi Knight, and Smuggler.
Working Dissection of the walkthrough is in the Media Gallery below. As with all dissections, we will not comment on stuff seen in prior videos. Make sure to keep checking out throughout the weekend for more content for the Dissection as we will add new content as we go. Check after the jump for the official developer post regarding it.
During Episode 10 of the Jace Hall Show, Space Combat is shown in action to fans of Star Wars: The Old Republic. This segment came at the end of the episode and was the teaser for Episode 11. It is implied that Episode 11 will feature more footage, possibly more of Space Combat. Along with the small teaser of Space Combat was an interview with Director of Production Dallas Dickinson and Marketing Director Leo Olebe from BioWare.
You can find images of the Space Combat segment by using the media gallery below. To watch the full episode visit IGN.
Update: Jace Hall Show Episode 11 is now online and showcases more of the Space Combat that the last episode teased. We uploaded a few screens to the media gallery for viewing but Space Combat deserves to be viewed in video form so make sure to watch the full episode via the link above. One notable thing was confirmed during the video - you can do a barrel roll by pressing the space bar (Leo Olebe). Thanks to Mako for the tip.
Story has to drive choice, and choice has to drive action. - BioWare's Dallas Dickinson to Gamasutra
In a previous article, we presented a chart showing the depth of customization players might expect after making the path choice in Star Wars: The Old Republic. BioWare's RPG signature usually includes foreshadowing an important decision with prior experiences and choices made during one's personal story, so the major decision of path choice shouldn't result in a surprise. Although we expressed our opinion of the depth and variety of customization that should exist after making this permanent decision, we didn't detail how we suspect you will initially acquire and progressively improve skills in what we call the "core class." Therefore, we here at Darth Hater decided to elaborate on our prior class combat speculations and delve deeper into what we feel "core class" really means.
Gamespot has a new Q&A with BioWare's director of production Dallas Dickinson and senior game designer William Wallace on the newly announced Jedi Knight class. The interview gives quite the insight on the way the Jedi Knight will work in combat as well as the story aspects of the world at large with the Jedi Knight. One comment in particular that caught our eye in the Q&A:
GS: Tell us about the role of the Jedi knight in battle. How do these characters support their comrades when the going gets tough?
WW: The Jedi knight can fill a couple of roles in combat. In one-on-one combat, the Jedi knight is practically unmatched in melee power. He excels in getting into the fight very quickly by charging into a group of enemies and then has a number of strong single and double lightsaber attacks to damage his enemies and keep them from damaging him. In group combat, the Jedi knight excels at staying at the forefront of the fight and has a number of ways to keep the battle focused on him, letting his allies concentrate on what they do best and also keeping any Sith lightsabers away from unarmored targets. Even if the Jedi knight isn't leading the group, the character is still a valuable asset to his comrades by virtue of his wide range of melee abilities and his ability to augment the party's strength with Force abilities and auras.
Well with PAX coming to a close, it is a sad day Mainly because I had to leave the "Oh so beautiful Seattle, Washington". There is MUCH to cover, and instead of covering JUST the demo, I would much rather cover my experience at PAX
We had the chance to sit down talk about Star Wars: The Old Republic with Dallas Dickinson of the Bioware team. This the audio version of the interview and as stated before the video versions of all of our interviews will be up after PAX so look forward to that later on. Thanks again to Dallas and the Bioware team for the interview. For now we hope you enjoy the audio form of this interview.
IGN posted a pretty extensive interview with Dallas Dickinson from Bioware that I think most people following TOR were looking from coming out of Comic-Con. The most interesting tidbit we found was the following:
IGN: This is from Mitchell in Texas. I would like to know if you guys are implementing space combat. There are a lot of people asking about space combat, and what type of combat will it be? Will there be dogfights, capital ships? And he says I want to feel like a Star Wars adventurer in the fray, not just another Boba Fett lookalike. Do you guys plan on allowing the player to customize their weapon, armor, and body features with a lot of variety.
Dallas Dickinson: The first one is that we're not talking about space combat yet. The second one is absolutely. We know that customization is a key to MMOs. It's one of the things that players strive for. It's one of the things that makes your gameplay experience unique. Throughout your characters life you're going to be able to find upgrades, you're going to be able to find some custom equipment, so that you will look different, you will feel different. People will be able to identify you by your achievements because they'll say, "Holy cow, you have that helmet. You must have completed this part of the game" And it'll be a badge of honor.
After about a month of speculating the Star Wars panel has come and gone at Comic-Con 2009. As everyone is well aware, G4 was unable to attend the event.Lucky for you Darth Hater was there to save the dayWe now have is recording of the panel ready for you.
1:00-2:00 Friday - Star Wars Day: Behind the Scenes: The Making of Star Wars: The Old Republic Jake Neri (producer, LucasArts) speaks with Hall Hood (senior writer, BioWare), Alexander Freed (managing editor, BioWare), Dallas Dickinson (senior content producer, BioWare), and Jeff Dobson (art director, BioWare), about the making of the new massively multiplayer online role-playing PC game Star Wars: The Old Republic. Join the team to get new behind-the-scenes information about the game Room 7AB