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Star Wars: The Old Republic News, Interviews, Media & Podcast

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  • Damion Schubert
  • Damion Schubert On Obtaining Grade 7 Ship Parts

    • By Jaspor 12/13/2012 1:15:49 PM
    • Category IconSWTOR News
    • 24

    Game Update 1.6 introduced new Heroic Space Missions and Tier 7 ship parts to help players complete these challenging missions. The prices to obtain these new ship parts are hundreds of Daily and Fleet Commendations. To the surprise of many players, these parts were also made available for purchase on the Cartel Market. Players have discussed this approach and debated whether the large discreprancy in costs between the two ways of obtaining the items is truly a step towards "pay to win" for SWTOR. Community Manager Joveth Gonzalez has posted some feedback from Lead Systems Designer Damion Schubert indicating that BioWare is looking for solutions to reduce the gap between the two paths:

    Damion Schubert

    Unfortunately, there is, in fact, a great disparity between these two costs. We want to apologize for this, as there was a miscommunication internally on how valuable these upgrades were, how challenging they should be to earn, and how fast a player should be able to earn them.

    We are currently looking at solutions that cause the least amount of frustration for all players affected, while keeping the integrity of both the Cartel Market and the game intact.

    It is not our intent to make the Cartel Market the “way to play" the game—we want you to feel that both the Cartel Market and earning gear in game are viable options as far as value goes, neither being far more efficient or effective than the other.

    We truly hope you enjoy the challenge of the new Heroic Space Missions and apologize again for what we hope is a small distraction.

    I want to reiterate that we are actively looking at solutions and they will be communicated to you as soon as we have a solid plan.

     

    Tags Damion Schubert Space Combat Game Update 1.6
    24 latest comment by obtuse Jump to Comment
  • BioWare Livestream Q&A Coverage

    • By Jaspor 11/29/2012 3:00:29 PM
    • Category IconSWTOR News
    • 25

    With Game Update 1.5 live, BioWare held another of their Livestream Q&A sessions earlier today starting at 3pm CST.

    For those unable to watch the stream live, full notes can be found after the jump. Video of the stream is available above.

    Update: Livestream over, notes from the Q&A are available after the jump. Video embed is available above.

    Read More
    Tags BioWare Damion Schubert Live Q&A Jeff Hickman Joveth Gonzalez Game Update 1.5
    25 latest comment by Shadowlance Jump to Comment
  • BioWare Outlines Cartel Market Crystal Requirements and Reasoning

    • By sado 10/25/2012 2:42:43 PM
    • Category IconSWTOR News
    • 8

    Since the first unveiling of the new +41 crystals being a part of the Free-to-Play system, many in the community raised concerns. The issues brought up range from destroying low-level Artificing, altering low-level PvP progression, Flashpoint gear progression, and more. To say this addition is a contentious one would be understating it. To help in understanding why this will occur, Principal Lead Systems Designer Damion Schubert took to the forum to answer community concerns.

    Damion Schubert

    So the other bit of discussion to have is about the color crystals. I thought in this case that I would start the discussion with all of you, so that you could understand our logic and guide our thinking. 

    Currently, these crystals appear in cartel packs with a level 10 requirement, and on the store with a level 35 requirement, in order to access stats roughly equal to a standard level 50 color crystal. It's worth noting that color crystals are something that the itemization team stopped improving the itemization of shortly after launch, because people really hated losing their signature lightsaber color because it was no longer Best in Slot. We have, incidentally, seriously entertained removing all itemization from color crystals entirely (it makes many problems go away for us), but we didn't have the time to make such a large change on itemization before this patch went live.

    The reason why we put these in with low level requirement is pretty simple: getting an item you can't use in the Cartel Packs really sucks. It's the same reason we pursued the tech that allowed us to make mounts adaptive - we expect a very large influx of new players when we launch free to play, and those guys opening cartel packs to get items they can't use for months (literally, for casual players!) is a negative experience, not a positive one.

    So after discussing with the balance team, we decided to put these in with lower level requirements, with the following reasoning:

    • The balance math shows the bump to be pretty good at level 10 (not something the balance team was uncomfortable with, though), but pretty unremarkable by the time you hit, say, level 30 or so. Since pretty much open world PvP doesn't happen at those low levels, the impact on open world PvP is pretty much negligable.
    • The way the math works out, the benefit pretty much washed away by the bolster system in warzones, which means there is no significant advantage there.
    • The crystals are exactly as good as end-game color crystals, which means they have ZERO impact on endgame activities (level 50 ranked warzones, operations, heroic flashpoints, etc). We're still philosophically avoiding putting any stat advantage at this level that subscribers cannot earn through reasonable normal play.
    • The fact that these items are fully tradeable means that players who do think there's a balance advantage here can acquire them on the GTN for pure credits without spending a single cartel coin.


    The net result of all of this is that slapping one of these color crystals in your saber at level 10 effectively makes levelling from levels 10 up somewhat easier, with the benefits tapering off quickly as the player levels up, and eventually zeroing out altogether. We felt, in general, that that was okay. The focus groups that we ran also seemed to think it was okay, as long as we avoided endgame power.

    We are more than open to having a discussion about this and other options here (with the proviso that we have very limited time to make changes before this goes live!) if this continues to be perceived as an issue.

    Head to the official forum for the thread in full. For now though, what are your thoughts on the matter?

    Tags Damion Schubert free to play
    8 latest comment by heinywb Jump to Comment
  • BioWare Responds to Community Concerns Regarding Free-to-Play Restrictions

    • By sado 10/25/2012 12:23:24 PM
    • Category IconSWTOR News
    • 9

    During this week's podcast, we mentioned how most of us had issues with a few of the restrictions going too far. Well, BioWare appears to have listened to the community at large who also professed concerns regarding a few of the restrictions. Principal Lead Systems Designer Damion Schubert jumped on the forum to let players know how they plan to change Free-to-Play in response.

    Damion Schubert

    We've been observing PTS closely over the last few days. In that time, we have generally been very pleased with how well the build has been performing, as well as overall reaction to the build both on the boards and in-game. That being said, based on community and internal feedback here and further deliberation, we will in short order make the following changes to the Free to Play restrictions:

    • Free-to-Play players will now get a second quickslot bar.
    • Free-to-Play players will now be able to do 5 Warzones per week instead of 3.
    • The Cartel Coin item lock (i.e. temporary bind) will be reduced to 3 days for Free-to-Play players, and 2 days for subscribers.


    We've found some crucial bugs that needed stomping, which is good. These changes will make their way to you probably early next week. 

    There are a couple of key concepts that should be kept in mind as you review free to play changes. The first is that, to be honest, all of you are looking at a gameplay mode that you will likely never see. Subscribers who choose to cancel their account will typically revert to something that we refer to as preferred status. My fellow designer Nathan Emmott will in short order have a post up describing the ins and outs of preferred status. Originally, the second quickslot bar was part of preferred status, but this morning based on feedback here and what they were seeing in the community we decided to give it to everyone.

    The second is Warzones. Perhaps the most interesting point regarding the Warzones limitation is that some players have concerns that putting limitations on Warzone runs might make Warzone queues less likely to fire. While it is possible that this may happen, we don't think it will -- our subscriber base likely will not shrink much, and for some of our competitors, converting to Free-to-Play has resulted in a subscriber increase! Which means that Warzone queues should likely see improvement from what you experience in game, and at minimum be relatively unchanged in experience. 

    That being said, one of our golden rules is that the Free-to-Play experience should not cheapen the experience for paying subscribers. If it turns out that the Free-to-Play conversion results in a degraded Warzone experience once we go live for subscribers, you can rest assured that we will quickly make adjustments to the system to ensure that subscribers have an optimal experience. 

    That being said, it is important conversely that the subscription offers subscribers strong, tangible benefits over the Free-to-Play experience. We value our subscribers greatly, and they are crucial to the success of Star Wars: the Old Republic.

    Thank you for helping being our guinea pigs through this experience, and please continue to keep posting your feedback on issues here. We're listening!

    To see the thread, hit the official forum.

    Tags Damion Schubert free to play
    9 latest comment by Fodiddle Jump to Comment
  • Damion Schubert Discusses Cartel Coins

    • By sado 10/22/2012 1:24:56 PM
    • Category IconSWTOR News
    • 6

    Earlier this morning, BioWare’s Principal Lead Systems Designer Damion Schubert answered a few questions regarding the upcoming Free-to-Play option. Both of the questions involved responses to the restrictions and changes the game will incur. In the first, Damion Schubert outlines the future of the security vendor and fleet passes.

    Allison Berryman

    I asked Principal Lead Systems Designer Damion Schubert this question. He said that the Fleet Passes will still be available on the Security Key Vendor when the Cartel Market launches. As with anything, the contents of the vendor may be changed in the future, but we do want to have strong incentives to encourage subscribers to apply security measures to their accounts. Free-to-Play players won't be able to apply security keys to their accounts at the launch of the Cartel Market.

    Damion Schubert then addresses if players can acquire Cartel Coins through in-game activities.

    Allison Berryman

    I talked to Damion Schubert (Principal Lead Systems Designer) and asked about this topic to get some official clarification. He said that players will not be able to earn Cartel Coins from in-game activities when the Cartel Market launches, but that it's something we're investigating for the future. We like the idea but needed to focus on ensuring we had a solid framework for Cartel Coins and the Market first.

    Both threads you can find in full on the official forum.

    Tags Damion Schubert free to play Cartel Coin
    6 latest comment by Fodiddle Jump to Comment
  • GDC Online 2012: Damion Schubert on Designing Story Systems

    • By sado 10/11/2012 12:20:56 PM
    • Category IconSWTOR News
    • 1

    This week, Darth Hater made the Imperial shuttle transport to GDC Online. While the event is primarily for developers, we enjoy attending nonetheless for the insight on the process of game development. In this last Austin based GDC Online, BioWare’s Principle Lead Systems Designer Damion Schubert spoke on “Using MMO Game Systems to Tell BioWare Stories.” We were in the audience and were able to take notes for all of you reading here. Keep in mind that all of the notes are summations of the talk and are not intended to be direct quotes. Should you want to hear the talk in full, head over to the GDC Vault when the audio becomes available. With that, hit the jump for our summary of the presentation.

    Read More
    Tags Damion Schubert GDC Online 2012
    1 latest comment by dfgherher Jump to Comment
  • Column: PVP (8/15/2012)

    • By LordBurek 8/15/2012 6:13:51 AM
    • Category IconFeature
    • 6

    Welcome back to yet another installment of the Darth Hater PvP column, where we’ll collect and update the news about PvP that matters to the PvP community. This thread will be updated periodically as necessary throughout the week, so you can refer back to it for new information. If you have any tips on current content that should be featured, or if you think your PvP video or PvP guild should be featured in a future column, send them to pvp@darthhater.com.

    This week’s installment looks at ranked warzones in the new payment model, a fantastic Scrapper Scoundrel PvP video, and some great discussion topics in the forums. Hit the jump for all the PvP news from the past week.

    Read More
    Tags PvP Damion Schubert Warzone
    6 latest comment by Kaiser Jump to Comment
  • Community Q&A: 8/10/12

    • By sado 8/10/2012 6:07:15 PM
    • Category IconSWTOR News
    • 31

    This week's Community Q&A is up and Damion Schubert takes the sole responsibility for discussing all things free to play. Continue after the jump for the Q&A in full.

    Read More
    Tags Damion Schubert Community Q&A
    31 latest comment by hargrayve Jump to Comment
  • Community Q&A: 7/27/12

    • By sado 7/27/2012 4:27:34 PM
    • Category IconSWTOR News
    • 8

    This week's Community Q&A is up and BioWare delves into travel options, backstory of Corellia, server stability, and more. Continue after the jump for the Q&A in full.

    Read More
    Tags Hall Hood Damion Schubert William Wallace Community Q&A Rick Burton
    8 latest comment by mmopilot Jump to Comment
  • Darth Hater Interview: Game Update 1.3 With SWTOR Development Team

    • By darthuser2095 5/22/2012 7:20:25 PM
    • Category IconSWTOR News
    • 31

    Star Wars: The Old Republic's Game Update 1.3 is coming and more details about it come out each day. We were fortunate enough to get some questions answered about a few major SWTOR game systems from a round table of BioWare developers. No specific details on Explosive Conflict's Nightmare mode or Open World PvP yet, but we hope we hear more about new content during Darth Hater's coverage of E3 this year.

    Read More
    Tags Interview PvP Damion Schubert Georg Zoeller Crew Skills Jesse Sky Operations Explosive Conflict Austin Peckenpaugh Rob Hinkle
    31 latest comment by ZombieEater73 Jump to Comment
  • Community Q&A: 5/11/12

    • By Shinorah 5/11/2012 7:18:26 PM
    • Category IconSWTOR News
    • 12

    This week's Q&A Session from BioWare is out and covers a broad range of topics including classes, mechanics and design decisions. This time around rather than centering on speculation over future plans, the Q&A was tailored to address current aspects of the game and explanations for why things were done as they were. So let's go behind the Emerald Curtain, to see what this week's Q&A offers.

    An important note - there will be no Q&A session next week in order to get as many questions as possible into the following post on May 25th. Head on over to the current Q&A Thread to submit any questions you may have for this month's final installment.

    Read More
    Tags Alexander Freed Daniel Erickson Damion Schubert Gabe Amatangelo Community Q&A Austin Peckenpaugh
    12 latest comment by Jaramukhti Jump to Comment
  • Guide: Update 1.3 Primer

    • By LordBurek 5/11/2012 2:21:29 PM
    • Category IconFeature
    • 63

    With Game Update 1.3 looming on the horizon, players of Star Wars: The Old Republic can once again expect to see numerous changes and additions made to various game systems. Though it is not likely to be a content-heavy patch, there are many significant upgrades coming to Crew Skills, Augmentation functionality and much more. While the Group Finder tool is potentially the most anticipated feature of this patch, there are sure to be a lot of other changes to enjoy, including many quality-of-life improvements. For our complete coverage of what to expect from Update 1.3, read on past the jump.

    Note: Updates to this article will come as BioWare announces changes and additions to Update 1.3. This article only serves as a small glimpse of content coming in the patch.

    Read More
    Tags Daniel Erickson Damion Schubert Guide David Hunt Update 1.3
    63 latest comment by TheGreebler Jump to Comment
  • Community Q&A: 5/4/12

    • By sado 5/4/2012 5:16:18 PM
    • Category IconSWTOR News
    • 14

    The weekly Community Q&A session from BioWare has finally hit newsstands so for those of you battling the evening commute, you'll have something to look forward to alongside that TV dinner when you make it home. This week's installment touches on recent technical changes to the GTN, mass-email for guild leaders, upcoming changes to social gear (augmentation and auto-adjusting armor weights), loot table logic in dungeons, updates to Underworld Trading schematics in 1.3, ground effects for speeders (what?!) and a whole, whole lot more. Don't miss out on this one folks. You can find the entire lowdown after the jump, and of course get in on next week's discussion over on the official forum thread.

    Read More
    Tags Daniel Erickson Damion Schubert Community Q&A Patrick Malott David Hunt Austin Peckenpaugh
    14 latest comment by palewind Jump to Comment
  • Community Q&A: 4/27/12

    • By sado 4/27/2012 4:55:55 PM
    • Category IconSWTOR News
    • 29

    Like always, BioWare’s Community Q&A came up late this Friday afternoon. This week, the team answers a wide range of questions from event planning, armor rating, dual spec, and more. For the full list of questions and answers from the developers, hit the jump.

    If you wish to participate in next week's Q&A, head on over to the thread on the official forum.

    Read More
    Tags Dallas Dickinson Daniel Erickson Damion Schubert Community Q&A Patrick Malott David Hunt Austin Peckenpaugh
    29 latest comment by Socrates Jump to Comment
  • PAX East 2012: Interview With James Ohlen and Damion Schubert

    • By Misenus 4/10/2012 6:41:15 PM
    • Category IconSWTOR News
    • 17

    During the second day of PAX East, we had the chance to sit down with James Ohlen and Damion Schubert to discuss update 1.2 and beyond. Even if the interview is not a vast troth of new information, BioWare clarifies and hints at content for the future. For the interview in full, hit the jump.

    Read More
    Tags Interview James Ohlen Damion Schubert Update 1.2 PAX East
    17 latest comment by RogueJedi86 Jump to Comment
  • Community Q&A: 3/30/12

    • By sado 3/30/2012 6:58:13 PM
    • Category IconSWTOR News
    • 15

    As promised, BioWare answered a series of questions from the community at large on 1.2 and made them available for your praise or ridicule. In this week's Q&A, the team focuses on 1.2 content and the changes players will see as the update makes its way to servers in early April. There is still no mention of a solid release date for 1.2 but rest assured that when they unveil it, we will bring it to you.

    For now though, the Community Q&A is available after the jump for your consumption. 

    Read More
    Tags Daniel Erickson Damion Schubert Georg Zoeller Community Q&A David Hunt
    15 latest comment by HeavensAgent Jump to Comment
  • Community Q&A: 3/16/12

    • By sado 3/16/2012 8:11:29 PM
    • Category IconSWTOR News
    • 8

    BioWare unveiled their weekly Community Q&A today with a look at features in patch 1.2 and discuss the fan reaction from the Guild Summit. If you'd like to ask a question for next week's Q&A session, visit the official thread. The thread will close on March 20 at 2pm CST (8pm GMT/9pm CET). Hit the jump to see this week's Q&A in full.

    Read More
    Tags Damion Schubert Georg Zoeller Community Q&A
    8 latest comment by Watcherzero Jump to Comment
  • DevTracker Highlights For The Week of January 12, 2012

    • By Infamous 1/12/2012 5:30:05 PM
    • Category IconSWTOR News
    • 12

    The amount of yellow posts from BioWare are staggering, but this week’s DevTracker Highlights will give you a breakdown of the important parts, straight from the mouths of the developers themselves. Principal Lead Combat Designer Georg Zoeller covers the illusive magenta crystal, Galactic Trade Network kiosks, moddable end-game gear, and a bug with the Smuggler’s Accomplished Sawbones ability. European Community Manager Chris Collins address concerns that patches are happening too often. Associate Lead Designer Emmanuel Lusinchi updates the community about character responsiveness issues. Lead Systems Designer Damion Schubert discusses mission discovery items, a looking for group system, and the economic concerns of slicing. Senior Community Coordinator David Bass seeks feedback about Star Wars: The Old Republic events through the year 2012. Lead Writer Daniel Erickson confirms that there is no HK companion currently available in the game. Hit the jump to dig in and see all the highlights.

    Read More
    Tags Community Daniel Erickson Damion Schubert Georg Zoeller David Bass Emmanuel Lusinchi Chris Collins
    12 latest comment by JSleeper Jump to Comment
  • Schubert Confirms Dressing Rooms

    • By Infamous 9/20/2011 2:55:34 AM
    • Category IconSWTOR News
    • 20
    TORWars spoke with Principal Lead Systems Designer Damion Schubert, and the interview highlights the upcoming map system for Star Wars: The Old Republic and hints at a few surprises coming for Crew Skills. Schubert also confirms features such a dressing room and a group marking system for Flashpoints and Operations.

    That being said, some of the ideas that were planned for post-launch got raised in priority, based on feedback and metrics from our testing. Nothings set in stone until we hit launch day, obviously, but were aiming to get more into launch now. Of particular note, the dressing room made it in (alt-rightclick to preview an equipment pieces appearance on you or your companion). The ability for group leaders to mark targets with symbols his party members can see just went in. We also have a couple of minor features were putting in designed to make it easier for players to find and form groups features Im more willing to talk about once weve vetted them as improvements to the game in general.

    Head over to TORWars to read the interview in full.
    Read More
    Tags Damion Schubert
    20
  • GDC Online 2011: Final Details on Panels

    • By Baelor 9/16/2011 7:59:23 PM
    • Category IconSWTOR News
    • 13
    The overlords at GDC Online released their session schedule for the exhibition. BioWare Austin will be represented by Damion Schubert, Rich Vogel, Ken Shuck, Erik Olsen, Blake Rebouche, Hall Hood, Wynne McLaughlin and the previously announced, always entertaining Georg Zoeller. Their topics will be:

    • Blake Rebouche, Wynne McLaughlin and Hall Hood - Building a Bridge Between Design and Writing

    • Erik Olsen (with Cody Bye of ZAM, Gordon Walton of Playdom and Donovan Duncan of Curse) - Full Immersion: Taking Your Game Everywhere

    • Damion Schubert - Double-Coding: Making Online Games for Both the Casual and the Hardcore

    • Georg Zoeller - Rapid MMO Content Iteration and Validation with Spatial Analysis in Star Wars: The Old Republic

    • Rich Vogel and Ken Shuck - What's Beyond Agile?


    GDC Online 2011 will occur from October 10 to October 13 at the Austin Convention Center in Austin, Texas. For the full schedule of all speakers and panels, please visit the GDC Online website.

    UPDATE: Gamasutra spoke with Georg Zoeller about his panel. Head over to Gamasutra to read the full interview.

    The description, date, time and location of each BioWare session follows the jump.
    Read More
    Tags BioWare Hall Hood GDC Rich Vogel Damion Schubert Georg Zoeller Blake Rebouche Wynne McLaughlin Erik Olsen Ken Shuck
    13
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