Writer Joanna Berry brings to light some thoughts behind crafting the Jedi Consular
After reading this blog, a few new people might be interested in playing a Jedi Consular. After you have finished reading this blog, feel free to check out our Afterlife Interview and our Timeline Synopsis if you haven't already.
The Friday update is live and it's time for future Sith Inquisitors to get another glimpse at their class of choice, this time from a writer's perspective. Sean Dahlberg posted about the update earlier today on the official forums, including a brief preview from the author of this developer blog, Rebecca Harwick.
Writer Rebecca Harwick takes us down the path to the dark side as she composes the Sith Inquisitor
How to explain the Sith Inquisitor?
I could tell you that the Sith Inquisitor is the Emperor Palpatine to the Sith Warrior's Darth Vader, but that sells it short. The archetype is just inspiration. It's not the destination, or the road we take to get there, but the guide. The Sith Inquisitor is Raistlin. The Sith Inquisitor is Lucifer. The Sith Inquisitor is Julius Caesar. The Sith Inquisitor is what you make him." - RebeccaHarwick
It all starts on Hutta, where THE EMPIRE is trying to GAIN the ALLEGIANCE of NEM'RO the Hutt. After THE HUTTA MISSION, the Imperial Agent IS SENT TO ASSASSINATE A PROMINENT SENATOR on behalf of Darth BARAS. Hell work alongside a genetically enhanced SOLDIER, encounter double-agents and triple-agents, betray HIS OWN ALLIES or perform atrocities in the name of the Empire. The Imperial Agent will need to determine his own loyalties and the loyalties of those around him, and survive the attentions of SADOW'S successor, the Sith Lord DARTH ANDEDDU.
For those of you giving it a try, one last word of advice: Whatever you do? Don't trust ANYONE.
We're going with Zoidberg's very good suggestion of DARTH ANDEDDU unless we can find something better... but Drew Karpyshyn mentions him in the Darth Bane books & there are a few blog entries mentioning him, so this is our strongest contender so far:
I don't really know if I can say anything else about who might be appearing in the novel, but I'm going to throw a couple names out just for kicks: Cognus, Set Harth, Andeddu. Wow, I probably said way too much. Maybe I should delete that. But for some reason I've been very in touch with my own personal dark side lately, so let's leave it for now and see if I get in trouble.
Happy New Year
(Special thanks to Ascendant, ProdigaLLL, and of course, those who participated in the constantly moving thread linked above)
The good graces at Bioware have been generous with us this week. Not only did we see the Agent released, but a developer blog and Threat of Peace were released.
Senior Writer Drew Karpyshyn offers his thoughts on writing the Jedi Knight class storyline.
Lets start this blog off with an introduction. My name is Drew Karpyshyn. I was the lead writer on the original Star Wars: Knights of the Old Republic game, as well as the author of several Star Wars novels. And I'm here to tell you about the Jedi Knight character class.
Now, anyone who's familiar with my novels Darth Bane: Path of Destruction, Darth Bane: Rule of Two and the upcoming Darth Bane: Dynasty of Evil might be surprised to hear I'm working on the Jedi Knight class. But I was excited to step away from the dark side so I could embrace the challenge of writing the good guy. (Or girl, of course.)
What I should be talking about, however, is Darth Bane: Dynasty of Evil. It hits shelves in less than 50 days, and it's already available for pre-orders. So starting in November I'm going to be doing more updates and pushing this novel HARD. I'll also be updating my SW Blog for the first time in months, and in November I'll be doing a post for BioWares Star Wars: The Old Republic developer blog.
This makes sense, as it is typical for BioWare to release a Developer Blog the first Friday of the month.
Today a developer blog was released regarding the Sith Warrior:
Writer Neil Pollner shares a little bit of insight in crafting the unstoppable force of darkness, the Sith Warrior.
Think back to when you first watched Star Wars: A New Hope to the moment when Darth Vader enters the besieged Republic ship, surveying the carnage, single-mindedly hunting his target, Princess Leia. If you were like me, your eyes bulged and you thought, I wanna be that guy.
Now, maybe I was alone in that visceral response. Maybe it reveals something disturbing about me, I don't know. On subsequent screenings, I seem to recall hearing a chorus of hisses and boos when Vader emerges. So maybe most of the Star Wars fan community are Luke lovers, or Solo sycophants . But something tells me there are more of me out there. And all these years, like me, you've been waiting for the opportunity to express your inner Vader.
Today's developer blog is one from Hall Hood on the creation of the smuggler class:
The Old Republic is the first Star Wars video game to let players truly live the dream of being Han Solo or Lando Calrissian. Other games have let you engage in a bit of smuggling for profit or simulate scoundrels as a collection of stat bonuses, but none come close to delivering the humor, romance and just plain fun of being a wisecracking Smuggler who triumphs against all odds. Every member of The Old Republic team is committed to crafting the defining rendition of the Smuggler archetype.
Developer Blog #10 discussing voice over production work in Star Wars: The Old Republic with Shauna Perry is now online. It is quite an interesting blog to read for those looking to learn more about the way voice overs in video games get recorded and the people behind them. We found the most important thing of note (to us) in the article was a quote from Shauna Perry:
The entire game script contains approximately 40+ novels worth of content.
How much does that script weight in paper form? You could probably seriously or fatally hurt someone with that thing