We're moving full steam ahead in this week's DevTracker Highlights. Principal Lead Combat Designer Georg Zoeller covers the various revive options, finding the balance between lightsabers and the Force, planet progression, group quests, and item modification. Lead Systems Designer Damion Schubert talks about the pacing of announcements, and creating a BioWare-quality story that the community enjoys. Lead Writer Daniel Erickson returns from his weekend off after E3 and thanks those were able to make it out to the BioWare Meet and Greet, and confirms five different companion characters per class. Hit the jump to see all the highlights.
DevTracker Highlights For The Week of June 16, 2011
We're moving full steam ahead in this week's DevTracker Highlights. Principal Lead Combat Designer Georg Zoeller covers the various revive options, finding the balance between lightsabers and the Force, planet progression, group quests, and item modification. Lead Systems Designer Damion Schubert talks about the pacing of announcements, and creating a BioWare-quality story that the community enjoys. Lead Writer Daniel Erickson returns from his weekend off after E3 and thanks those were able to make it out to the BioWare Meet and Greet, and confirms five different companion characters per class. Hit the jump to see all the highlights.

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