LucasArts treated us last month to a full day of Star Wars: The Old Republic at their headquarters in San Francisco. Sado and Orionark leveled a Jedi Knight through Level 10. Read on for an in-depth account of our play session, including our impressions of the class' combat, storyline and companion mechanics.
Warning: We've separated the story section of this article into its own page as it contains spoilers for the entire Tython quest line, so skip it if you'd rather stay in the dark.
A recent post on the official forums has been the focus of debate, stemming from two recent articles in Gamestar Magazine. BioWare Online Community Manager Stephen Reid responded to a few points from the articles, specifically regarding open world PvP and NPC diversity. Read the full quote from Stephen after the jump.
Star Wars: The Old Republic debuted a new Friday Update feature today titled Studio Insider and demonstrates systematic concept art creation from Diego Almazan of a Flesh Raider and a Community Q&A section. BioWare's Daniel Erickson answers questions about group questing mechanics, helmet toggle options, Advanced Class roles, and returning to origin planets. If you would like to ask the developers a question and possibly be featured in a future update, BioWare is soliciting participation from the community to post their questions in a thread dedicated to the function.
A few months back we compiled a list of creatures seen in the Star Wars: The Old Republic marketing. As more information was released, this list became out of date and in need of a drastic overhaul. With the addition of the Inhabitants section to the HoloNet, we felt now was a good time to take a second look at who or what we may encounter in TOR.