The widely publicized augment system coming in Game Update 1.3: Allies is now available for players on the PTS. An in-depth guide to the current build of this new system can be found after the jump.
UPDATE 6/19/12: The latest update to the Public Test Server included some changes to the Augmentation system. Specifically, the crafting recipes for the MK-5 and MK-6 Augmentation Kits have been changed to additionally require some slicing components. The installation costs for some kits have been modified as well, most notably the cost for a MK-6 kit installation increasing from 25,000 credits to 30,000 credits each. It also appears that the issue with orange/moddable equipment not returning the components when being reverse engineered has been fixed. The guide has been updated to reflect these changes.
UPDATE 6/27/12: Update 1.3 is now available on the live servers. The guide has been updated to reflect adjusted costs to train each augmentation kit schematic. The prices were increased slightly.
In most modern MMORPGs, it is the dedicated PvP population that usually identifies most glaring class imbalances, and The Old Republic is no exception. What sets Star Wars: The Old Republic apart is that the imbalances that our friendly neighborhood PvPers have shone a spotlight on are structural problems that apply to every facet of the combat system, not just a few specific abilities. Join me after the jump as we cover the basics of TOR’s combat system and discuss how that combat system presently gives certain classes an advantage.
The Pre-Launch Guild program for Star Wars: The Old Republic has officially ended. If you are in a guild that qualified, you can expect an e-mail in the next couple of days with details regarding joining your guild in-game, how to check the status of your guild and your server assignment. BioWare also stated that while they will try to ensure all your Allies and Adversaries will be assigned to your same server, they cannot guarantee it.
Read past the jump for the text from the official SWTOR news post.
BioWare announced that Phase 3: Deployment of the Star Wars: The Old Republic Pre-Launch Guild Program will end at 11:59 PM CST on Friday, December 2. Any guilds that have met the deployment requirements by that time will be prepared for Early Game Access server assignment.
This week's Star Wars: The Old Republic Friday update is quite a huge one and can best be described as a four parter. The first two have us drooling over a new trailer named "Signs of War" and Operations Game Systems page.
In the Signs of War trailer, the Trooper that most prominently received a facelift from Malgus in the Hope trailer is seen for the first time in-game. The trailer, narrated by Satele Shan, features several locals from the game that players can expect to visit when they get their hands on the game. The new Operations Game Systems page contains information on all of the current Operations along with images and video. On a side note but almost just as important, originally first revealed during the main panel at New York Comic Con, the global launch date is now December 20. BioWare also reminds fans to attend Paris Games Week, which they will be in attendance of in full force.
Our dissection is now available in the media gallery below. As with all of our dissections, things mentioned in prior dissections will not be mentioned unless otherwise needed for context. Feel free to mention stuff that you see in the comments section of this post and we will credit you with the find.
Hit the jump for the Signs of War embed trailer and official DevTracker posts.
BioWare's Joanne Laroche announced some more Space Combat details as part of its launch as a information page in the official website's Game Systems section:
Blast your way through asteroid fields, enemy fighters, and a variety of other obstacles as you encounter fast-paced Space Combat missions in Star Wars: The Old Republic. In these occurrences, you'll fly your personal starship to various hot spots on the galaxy map and experience gameplay that will evoke memories of some of the great Star Wars space battles.
Watch the gameplay footage of Space Combat in the latest addition to the Game Systems section and learn more about the rewards players can unlock in Space Combat. Also check out the media section to see screenshots, concept art, and wallpapers portraying these heroic battles in space.
Principal Lead Writer Daniel Erickson talks about creating the world of Voss in Star Wars: The Old Republic!
In the latest developer blog, "Creating Worlds," Daniel Erickson goes into detail about the process behind creating Voss. He includes some of his notes collected during the process and expands on the sheer amount of documentation that is generated for each of the worlds created for the game.
In addition to the new developer blog, the Game Systems section of the official website has been launched. The Advanced Class System is the first entry in this new section.
Today we are revealing a new area of the website called Game Systems. This area talks about various features from a gamer's perspective. Our first section in this new area discusses the Advanced Class System.
The Advanced Class System grants you access to unique skills and abilities, and is designed to allow you the flexibility to customize your characters to fit your play style. For example, all Smugglers are lucky, opportunistic swindlers. But, do you want to be the kind of Smuggler that sneaks into the middle of a firefight and quickly blasts away at an opponent from point-blank range? Or do you want to be the kind that keeps to the outskirts of the battle, strategically picking your targets from a distance?
These are just some of the meaningful choices that the Advanced Class System offers you to personalize and advance your character in Star Wars: The Old Republic!
This new section gives a summary of the concept behind the Advanced Classes and emphasizes how important choosing an Advanced Class will be in defining a player's character.
A UK Press event took place during this week revealed quite a bit about the game's classes, trees, and more. Along with the hands on is information about the Advanced Classes, Species, and more. Listed below are links to the various outlets that attended:
Update: New high quality version of the Advanced Classes:
...each Advanced Class will have a further three branches of skills to specialise in (equivalent to World of Warcraft's talent specialisation options on a single class). The first two skill trees are particular to your Advanced Class, while the the third is a shared set of skills which expand on the core abilities of the main class. (Eurogamer)
Note: We will add other articles about the press event as we find them.