A topic that is getting some attention on the forums now is the stun topic, and I want your opinions

Mostly all MMOs have them, some love them, some hate them, they are the stuns Either it gives you a chance to get that vital heal off, or it buys you some time for some quick blows, and then another stun, also known as stun locking But I would like to take a closer look at how the mechanic might be working, and how you can throw your thought at it.
So in the screenshot above, we see our beloved Bounty Hunter, Grell. Now Grell is level 5, and looks like he has two stuns already, the Flamethrower (Ability Three) and the Stun Dart (Ability Four). This could either be the GM has granted himself one or two stun abilities for demonstration purposes, or maybe Bounty Hunters just get lucky. After using the Flamethrower ability, the target has two debuffs, one is the stun debuff, and the other could possibly be the "burning" debuff icon. Also notice that the stun is not broken immediately after re-engaging the target, so it could be a "Cheapshot" WoW style, yes I am sorry for referring to WoW, stun, in which the target remains stunned. Also be sure to take note that the Bounty Hunters Flamethrower ability is a cone effect, for Area of Effect stuns.

Now in the above stun, is the Bounty Hunters "Stun Dart" ability, which well, fires a dart that stuns the target temporarily. Now the footage was cut off short so we could not see if it was a "WoW Gouge" ability, which is a short stun that is broken if you engage the target. My guess is that it will be the Bounty Hunters gouge. Looks like it will be very useful in pulling multiple mobs and acting as a crowd control.

Looks like the Smuggler will be getting his hands on a stun or two as well, the above shot being the "Kick to the Nads", and the debuff being shown with what looks like a counter going around. And by the looks of it, it does lead to the "Head Shot" ability. A second stun for the Smuggler might be the "Flash Grenade", but we do not know at this point

The Sith has the force choke which could be considered a damaging stun, that allows other players to keep engaging the target. On the rate it is currently at, I would expect at least all classes to have one stun, if not two.
Stun in my opinion would help immensely in PvE, as to act as CC (Crowd Control), but it might end up being abused in PvP, as a stunlock LOLIWIN combo. However if we see a return of diminishing returns, it could be phased in just for PvP, and allow you to stunlock in PvE. Looking for BioWare to come up with intelligent cooldowns, and no 10 second stun cooldowns. Now comes your part, I want to know what is your opinion on stuns, are they being overused? Are you afraid that the cooldowns will be to fast? To slow? What did you have for dinner? Stun locks? We need your feedback