The amount of yellow posts from BioWare are staggering, but this week’s DevTracker Highlights will give you a breakdown of the important parts, straight from the mouths of the developers themselves. Principal Lead Combat Designer Georg Zoeller covers the illusive magenta crystal, Galactic Trade Network kiosks, moddable end-game gear, and a bug with the Smuggler’s Accomplished Sawbones ability. European Community Manager Chris Collins address concerns that patches are happening too often. Associate Lead Designer Emmanuel Lusinchi updates the community about character responsiveness issues. Lead Systems Designer Damion Schubert discusses mission discovery items, a looking for group system, and the economic concerns of slicing. Senior Community Coordinator David Bass seeks feedback about Star Wars: The Old Republic events through the year 2012. Lead Writer Daniel Erickson confirms that there is no HK companion currently available in the game. Hit the jump to dig in and see all the highlights.
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Georg Zoeller Talks Warriors, Knights and Balance
MMOs are by definition dynamic creatures. There is no such thing as a perfectly balanced, perfectly functional game. That means sometime, somewhere there will be classes, abilities or encounters that need improvement. Right now in The Old Republic the popular choice for "needs improvement" is the Jedi Knight / Sith Warrior class. Lead Combat Designer Georg Zoeller took to the forums not long ago to share some details about changes coming to these classes to give them a helping hand, and further took the time to lay out his team's philosophy when dealing with class balancing.
We make our balancing decisions based on a combination of internal and external testing and metrics. We don't make decisions based on who is the loudest on the forums. Community feedback is valuable in bringing issues to our attention and even to highlight possible solutions, which means that well written, constructive posts are the most effective way to communicate your wishes and feedback to us, rather than petitions and calls to nerf specific classes.For the full text of Georg's statement, read past the jump.
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DevTracker Highlights For The Week of January 5, 2012
BioWare is hard at work addressing issues and gathering feedback in this week’s DevTracker Highlights. Principal Lead Combat Designer Georg Zoeller covers tactics for higher-level combat, character responsiveness issues, character level progress, how moddable items work, vehicle damage ceilings, and the illusive magenta crystal. Assistant Designer Chris Schmidt asks for feedback concerning the final class mission for the Jedi Knight. Senior Online Community Manager Stephen Reid breaks down the procedure for addressing bug fixes and game issues. Associate Online Community Manager Joveth Gonzalez clarifies the rumor entailing players being banned for not taking advantage of special dance zones. Hit the jump to dig in and see all the highlights.
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DevTracker Highlights For The Week of December 29, 2011

It’s been a week since launch, and though BioWare is still addressing launch issues as needed, they found time to provide feedback to players in this week’s DevTracker Highlights. Principal Lead Combat Designer Georg Zoeller covers skill respecs, the number of low-level abilities, and the thought behind Trauma. Community Coordinator Allison Berryman expands on the possibility of new forum sections in the future. BioWare co-founder Dr. Greg Zeschuk assures players that the BioWare Live team is working hard to reduce queue times to allow more people to play, and thanks the already over one million registered players for a successful launch. Senior Writer Alexander Freed shares glimpse into the process for creating new content with such a heavy focus on voice acting. European Community Manager Chris Collins affirms that shared maintenance times for both US and EU servers will create less downtime as the lifespan of the game grows. Hit the jump to dig in and see all the highlights.
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DevTracker Highlights For The Week of December 8, 2011
This week’s DevTracker Highlights covers everything you need to know for the less-than-a-week-away Early Game Access and launch. Senior Online Community Manager Stephen Reid reminds players that MMOs change, gives the status of a Walmart system error, and reveals details about Early Game Access. Senior Community Coordinator David Bass illustrates the kind of achievements that will be available in Star Wars: The Old Republic. Community Coordinator Allison Berryman details upcoming forum changes for launch and how to determine if you have the right game client for when the game goes live. Principal Lead Combat Designer Georg Zoeller covers the challenges around balancing for one on one and group combat. Hit the jump to dig in and see all the highlights.
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DevTracker Highlights For The Week of November 10, 2011

This week's DevTracker Highlights are like the main course of a full-course meal; small in comparison, but full of meaty goodness. Principal Lead Combat Designer Georg Zoeller talks about different classes going head to head in PvP combat, and illustrates how each class brings their own flavor to the battle. Community Coordinator Allison Berryman lets players know that despite what they may have heard, Star Wars: The Old Republic will not require Origin in any fashion. Hit the jump to dig in and see all the highlights. -
Fan Site Summit 2: Q&A Audio
During this week's Fan Site Summit, BioWare held several Q&As with the community there at the event. Developers such as Gabe Amatangelo, Georg Zoeller and James Ohlen all gave their own unique Q&As. Thanks to BioWare, we now have some very swanky audio to listen to and enjoy. The Q&As are consolidated on this page for your convience.
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The full presentation of Georg Zoeller's GDC panel is available via his personal site. -
Republic Trooper Interview With Georg Zoeller
In an interview with Republic Trooper, BioWare Principal Lead Combat Designer Georg Zoeller discusses the Trooper class in great detail. Among the items discussed are differences between the Trooper's different skill trees, how ranged tanking works, and unique aspects of the Trooper as a healer.
Republic Trooper: What were some of the challenges of developing ranged tanking for the Vanguard Advanced Class?
Georg Zoeller: Since this is a Star Wars game, and most enemies in Star Wars utilize ranged weapons such as blaster rifles, cannons or grenade launchers, the Vanguards ability to draw attention from range also emerged as a distinct advantage over melee bound classes like the Jedi Guardian, who have to close from range to create initial threat.
For more be sure to check out the full interview at Republic Trooper. -
DevTracker Highlights For The Week of November 3, 2011

After last week's notoriously light post count, BioWare returns for a full helping in this week's DevTracker Highlights. Principal Lead Combat Designer Georg Zoeller touches on speculation, cover for the Smuggler and Imperial Agent, Jedi Sages survivability in melee, and realism vs. gameplay. Senior Writer Alexander Freed talks about how Jedi and Sith correlate to ranks in military roles. Hit the jump to see all the highlights. -
DevTracker Highlights For The Week of October 20, 2011

No doubt you've read some of the impressions released earlier today, so why not take a break with this week's DevTracker Highlights? Principal Lead Combat Designer Georg Zoeller takes over as he discusses his GDC Online presentation, playstyle and how it relates to playtime, racial abilities, visible dark side corruptions on characters, and tanking as a Jedi Shadow or Sith Assassin. Hit the jump to see all the highlights. -
DevTracker Highlights For The Week of October 13, 2011

After you read this week's DevTracker Highlights, be sure to check out our coverage of Star Wars: The Old Republic at New York Comic-Con and BioWare's presence at this year's GDC Online. Principal Lead Combat Designer Georg Zoeller talks PvP incentives, the pitfalls of translations, and out of date gameplay. Community Coordinator Allison Berryman discusses iterative development and how feedback plays it's part. Writer Charles Boyd clarifies details about companions and their motivations. Hit the jump to see all the highlights. -
GDC Online 2011: Day 2 Live Blog Coverage
Today's GDC Online 2011 coverage kicks off with a live blog of the 'Rapid MMO Content Iteration and Validation with Spatial Analysis in Star Wars: The Old Republic' talk with speaker Georg Zoeller.
For the live blog in full, hit the jump. -
DevTracker Highlights For The Week of October 6, 2011

Why scour the official forums when you can get this week's DevTracker Highlights right here. Principal Lead Combat Designer Georg Zoeller talks about the Jedi Consular's Project ability, naming policies for roleplay servers, Force Leap tactics, global cooldowns, and class design. Senior Community Manager Stephen Reid announces RP-PvP servers for launch. Senior Writer Alexander Freed discusses planet locations in Star Wars: The Old Republic. Writer Drew Karpyshyn explains some decisions he made with the upcoming novel Revan. Hit the jump to see all the highlights. -
DevTracker Highlights For The Week of September 29, 2011

Did you know that Star Wars: The Old Republic has a release date? It's roughly three months from now, so in the meantime, here are this week's DevTracker Highlights. Principal Lead Combat Designer Georg Zoeller discusses meshing PvE and PvP specs, the strength of stealth, and damage-over-time abilities. Environment Artist Aaron Canaday reminisces about receiving games for birthdays and Christmas. Lead Writer Daniel Erickson reminds players that male companions are romance-capable too. European Community Manager Chris Collins shares news about EU Game Testing. Hit the jump to see all the highlights. -
GameSpot Exclusive Pre-Friday Developer Dispatch Update on Companions with Q&A

GameSpot posted an interview with Game Director James Ohlen about the role and function of companions in Star Wars: The Old Republic. Mr. Ohlen reveals that companions will function similar to other classes in the game, leveling up alongside the player and unlocking skills as they progress. Additionally, he talks about a new system that will allow players to set up companion behaviors in combat beforehand, managing which abilities they do and do not use.
Along with the exclusive interview comes a second one in the form of a Developer Dispatch video on companions with the team from BioWare. Lead Writer Daniel Erickson talks about hitting the cornerstones of Star Wars with companions such as droids and aliens. Principal Lead Combat Designer Georg Zoeller shows how companions level-up and unlock new abilities just like players. These features along with their unique storyline makes them effectively more than just pets. Art Director Jeff Dobson explains how the team carefully crafted each companion to evoke some element of their story and how those stories can change. Those changes are based upon the affection system, where gifts can be given to companions opening up new conversations and quests.
Dissection of the developer dispatch is in the media gallery below. As with all of our dissections, we do not note things mentioned in prior dissections. If you find something, feel free to let us know if the comments section below and if we decide to use it - we will credit you. -
DevTracker Highlights For The Week of September 22, 2011

After you read this week's DevTracker Highlights, be sure to check out our coverage of BioWare at this year's Eurogamer Expo. Principal Lead Combat Designer Georg Zoeller examines scaled spaceports, hybrids, armor protection, and stealth classes. Associate Lead Designer Emmanuel Lusinchi covers EU feedback, and first-person perspective in Star Wars: The Old Republic. Hit the jump to see all the highlights. -
GDC Online 2011: Final Details on Panels
The overlords at GDC Online released their session schedule for the exhibition. BioWare Austin will be represented by Damion Schubert, Rich Vogel, Ken Shuck, Erik Olsen, Blake Rebouche, Hall Hood, Wynne McLaughlin and the previously announced, always entertaining Georg Zoeller. Their topics will be: - Blake Rebouche, Wynne McLaughlin and Hall Hood - Building a Bridge Between Design and Writing
- Erik Olsen (with Cody Bye of ZAM, Gordon Walton of Playdom and Donovan Duncan of Curse) - Full Immersion: Taking Your Game Everywhere
- Damion Schubert - Double-Coding: Making Online Games for Both the Casual and the Hardcore
- Georg Zoeller - Rapid MMO Content Iteration and Validation with Spatial Analysis in Star Wars: The Old Republic
- Rich Vogel and Ken Shuck - What's Beyond Agile?
GDC Online 2011 will occur from October 10 to October 13 at the Austin Convention Center in Austin, Texas. For the full schedule of all speakers and panels, please visit the GDC Online website.
UPDATE: Gamasutra spoke with Georg Zoeller about his panel. Head over to Gamasutra to read the full interview.
The description, date, time and location of each BioWare session follows the jump. -
DevTracker Highlights For The Week of September 15, 2011

You don't need an invite to read this week's DevTracker Highlights. Principal Lead Combat Designer Georg Zoeller discusses planet instancing, Imperial Agents, and low-level ganking. Senior Community Manager Stephen Reid covers same-gender romances and possibly harmful websites claiming to give away access to Game Testing. Hit the jump to see all the highlights. -
DevTracker Highlights For The Week of September 8, 2011

Weekend game testing may have you down, but this week's DevTracker Highlights will pick you back up. Principal Lead Combat Designer Georg Zoeller talks about the Entrench ability, tank and DPS specs, visual aids, and details of the cover system. European Community Manager Chris Collins shares details about the postponed EU game testing. Hit the jump to see all the highlights. -
DevTracker Highlights For The Week of September 1, 2011

After back-to-back conventions, BioWare is returning to a normal schedule in this week's DevTracker Highlights. Associate Lead Designer Emmanuel Lusinchi clears up a misquote from Gamescom. Principal Lead Combat Designer Georg Zoeller comments on the visuals of the Jedi Consular's Project ability and the dangers of being a ball hog in Huttball. European Community Manager Chris Collins addresses concerns about upcoming EU game testing. Hit the jump to see all the highlights.