BioWare Introduces Jeff Hickman As Executive Producer, Live Services
From all of us at Darth Hater, we wish him the best during his time with BioWare on SWTOR and look forward to interviewing him in the future.
"We have dedicated teams building our localization toolsets," he said. "I can't stress enough how important it is to have good tools. [If not], your process can't be facilitated and it makes it impossible" to get the development team to work with you.
The tools are built "to empower the localization team"; it's a cross-project tool suite because this "encourages reuse and helps sharing of knowledge" He describes BioWare's localization tools as "an organic construction of tools that build on one another."

With great thanks and appreciation, we say goodbye to Gordon Walton for helping bring the game to the phenomenal state it is in today. Rich Vogel remains the Executive Producer and VP of Production, while Greg Zeschuk continues to oversee the entire project as General Manager along with Ray Muzyka as BioWare Group General Manager and we remain confident that the game will excite and delight players worldwide.
It is business as usual at all BioWare studios, where we remain committed to creating, delivering and evolving the most emotionally engaging games in the world.
ZAM: Fair enough! Gordon, BioWare has so much coming out, but the major game on most players' radars is Star Wars: The Old Republic. Can you give us any updates?
Gordon: We are getting toward the end of it, which is the good news. BioWare is known for extended periods of polish to really make the game all it can be. What you'll see us doing between now and next year is really working on making sure that we have not just a game, but hopefully the right game that really delivers not only on the BioWare brand values but on the Star Wars brand values. The shipping window is in the spring of next year. It' been quite a challenging project. I've never done one this big, and I don't think very many people have, either. If you think about the Mass Effect trilogy of games, we're basically building eight of those in one game. We're having fun with it, but it's also extremely challenging.

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