It’s been a week since launch, and though BioWare is still addressing launch issues as needed, they found time to provide feedback to players in this week’s DevTracker Highlights. Principal Lead Combat Designer Georg Zoeller covers skill respecs, the number of low-level abilities, and the thought behind Trauma. Community Coordinator Allison Berryman expands on the possibility of new forum sections in the future. BioWare co-founder Dr. Greg Zeschuk assures players that the BioWare Live team is working hard to reduce queue times to allow more people to play, and thanks the already over one million registered players for a successful launch. Senior Writer Alexander Freed shares glimpse into the process for creating new content with such a heavy focus on voice acting. European Community Manager Chris Collins affirms that shared maintenance times for both US and EU servers will create less downtime as the lifespan of the game grows. Hit the jump to dig in and see all the highlights.
BREAKING: BioWare announced December 20, 2011 for US and December 22 for EU as release date for Star Wars: The Old Republic.
BioWare co-founders Dr. Ray Muzyka and Dr. Greg Zeschuk made the announcement during their keynote address at Eurogamer Expo in London, UK. Dr. Muzyka said this of the announcement: This is an incredible moment for everyone at BioWare and our partners at LucasArts who have dedicated their lives to build this extraordinary game. We appreciate the patience from the millions of fans who have been waiting for the games release.
In addition to the release date, BioWare also announced the subscription pricing. Read after the break for the full announcement from the official site.
UPDATE: Eurogamer interviewed Drs. Muzyka and Zeschuk about the game release. Details after the jump.
UPDATE 2: Our audio and media gallery of the panel are now available below.
In an extensive interview with the doctors at BioWare, Gamasutra covers Star Wars: The Old Republic and their view on why it stands apart from other MMORPGs. The interview with Ray Muzyka and Greg Zeschuk is four pages long and covers quite a few topics on The Old Republic as well as touches on Dragon Age 2 and Mass Effect 3. In a choice quote from the interview on feedback, Ray Muzyka mentions, "once you've tried it, you just can't go back."
The reaction that we've had, and a lot of people playing it have had -- we've done a lot of consumer testing and there's a lot more to go -- but the common reaction we get from our fans when we play it, or the testers, ourselves, and our teams, is that frankly once you've tried it, you just can't go back. You don't want to try other MMOs anymore. I think that's what imbuing the game with a sense of heroic purpose and identity achieves.
Be sure to check out the entire interview at Gamasutra.
GameInformer recently conducted an interview with the founders of BioWare, Dr. Ray Muzyka and Dr. Greg Zeschuk. During the interview, GameInformer turned their attention to Star Wars: The Old Republic asking a few questions of the doctors. Check the jump for highlights from the interview.
With this week's Friday Update being a Fan Friday you might think this would be a dull week for the DevTracker. Well, you would be wrong if you guessed that. This week's DevTracker Highlights include a wealth of information on crew skills, implants, character customization, forum improvements, and more. Hit the jump for the Highlights in full detail.
Though the article reveals nothing new from what we have known for some time it is nice to have confirmation on one of the items that we speculated on in our first dissection:
The dialogue options available in this scenario to Zeshuck and Eisendel would be determined by the skills of their characters and some randomization. "You can either agree or compete on what game dialogue you want to have and what direction the story goes. Because at the end of the day you are making a decision on whether I'm going to kill the captain or save the captain that's a dark side choice, Erik doesn't want that. It's neat to have that potential interaction."
We had the incredibly special opportunity to speak with Dr Greg Zeschuk, VP of Bioware, on an assortment of topics. This the audio version of the interview and as stated before the video versions of all of our interviews will be up after PAX so look forward to that later on. Thank you again to Dr. Greg Zeschuk and the Bioware team for the interview. For now we hope you enjoy the audio form of this interview.
Text transcript after the jump, click read more to view it.