
By now, it is common knowledge that Star Wars: The Old Republic aims to make story the fourth pillar of the MMO genre. One of BioWare's key tools to achieve this is the multiplayer dialogue system. A blending of Mass Effect style conversations and traditional MMO group play, this system adds a new variable to how players choose where they want to go and who they want to bring with them. After talking with Jeff Cannata on our podcast, I decided to take a closer look at how this system will change how groups will play MMOs.


Most Commented
BioWare Layoffs
Update 1.3 Details Revealed at IGN
Darth Hater Interview: Game Update ...
Daniel Erickson on Server Changes
Level 50 PvE Starter Guide