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  • Looking For Story

    • By Dover 2/6/2011 4:17:41 AM
    • Category IconEditorial


    By now, it is common knowledge that Star Wars: The Old Republic aims to make story the fourth pillar of the MMO genre. One of BioWare's key tools to achieve this is the multiplayer dialogue system. A blending of Mass Effect style conversations and traditional MMO group play, this system adds a new variable to how players choose where they want to go and who they want to bring with them. After talking with Jeff Cannata on our podcast, I decided to take a closer look at how this system will change how groups will play MMOs.
    • Read
    • 54 Comments
    Tags: Story , Guild , Flashpoint , Group
  • "Your group has been disbanded."

    • By ryanmac 9/16/2009 10:35:41 PM
    • Category IconEditorial
    Don't you just hate it when that message pops onto the screen? You spend half an hour putting together a group to run through a dungeon, you're about to pull the first boss and then WHAM. EliteDPSer27 says the pizza guy is at the door and he has to go.
    • Read
    • 23 Comments
    Tags: Flashpoint , Group
  • To instance, or not to instance... That is the question

    • By Sleeper 7/30/2009 2:14:01 AM
    • Category IconEditorial
    Well, I will finally go there, one of the big questions... Instancing, how will it be handled?

    Call them Flashpoints, Dungeons, Raids, or Instances, what it means is it's CLOSED for you and your party, without interruption. Who wouldn't like the option to go into single player-esque mode? You are minding your own business, until a lightsaber is shoved through your stomach, or someone thinks that it's a great idea to kill the quest giver (assuming the possibility). Sure, you run into those that choose to disrupt your game time, rather then lend a hand, but what about those who are playing to make friends?
    ca_20081226_holoprojector_full


    Instancing, the closed world, single player, leave me alone time. You can get a lot done in this time, without worrying about anyone bothering you, or needing to rely on your buddy to log on and give you a hand. But if this is what you want, why not play a single player game? You will get the same immersion, and do not have to pay a monthly fee. But without a monthly fee, the game you are playing will hardly be updated, and you might possibly be bored in no time, which comes to a predicament: Switch to MMO, or deal with it and wait for another big game. I have had my fun in single player games, but I usually try to zoom through them as fast as possible, so I could justify my purchase by beating it, but I fight through a lot of the boring game play. I guess I am just MMO oriented now.
    SWTOR_Trooper_ss3.preview


    But what about those who are interested in the MMO portion of the game? The non-instanced, mass amount of players in sight, ask for help anywhere anytime. From the footage we have seen, the flashpoint of the Sith and Bounty Hunter, they are in a flashpoint. Which could be a major story quest, in that case my opinion is that it SHOULD be closed. Major Quests, certain party quests, raids, some but not all dungeons, should be instanced. Those parts most likely offer massive information in your class quests. But a good bulk of us are looking forward to an open world to have fun and meet people in

    So my question is, how do you think instancing should be handled? My statement of the major quests, raids, etc. Or do you want a more closed game?
    • Read
    • 9 Comments
    Tags: Sith , Flashpoint , PvE , Class , Instance , Bounty Hunter , Group , Sith Warrior

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