Contrary to what some players may believe, the Sith Juggernaut is not a tank-only Advanced Class. Those who wish to do damage while still retaining the ability to respec into a tank, or those who simply just don't want to flail around with two lightsabers, can make themselves very much at home with either the Rage or the Vengeance skill tree. We'll be discussing the Vengeance tree today, and some of the skills, tactics and concepts that players may want to consider to get the most out of this offense-minded specialization.
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Unlike their sneakier cousins the Operatives, Imperial Snipers eschew up close and personal combat for the flexibility and advantages that a good rifle and long range can offer. Among the ranks of these Snipers are those who work to master their weapon skills, putting aside the gadgetry and poisons they naturally have access to, becoming Marksmen. Ideally situated from a steady perch and without interruption, a specialized Marksman can rain death on his foes with relative impunity.
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Today's Datacron guide is for the planet Coruscant. This is a Republic-only planet so Sith players will not have access to the planet or its Datacrons. For the Sith equivalent, see our guide on gathering all the Datacrons on Dromund Kaas. Check past the break for a map of Datacrons on Coruscant, coordinates, and a video guiding you to reach each one.
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The Imperial Agent relies on cunning and stealth to serve the Empire in a wide variety of roles. The Operative advanced class focuses on technology and concealment tools and abilities in order to provide healing and unleash damage from close range. Imperial Intelligence is known for quickly and quietly doing their job without being seen, and the Operative is an important piece of this covert organization. The abilities and suggested specs for Operatives in these roles are examined after the jump.
Upon reaching level ten, Imperial Agents will be directed to choose their permanent advanced class. The Sniper advanced class is limited to a damage dealing role and is most effective at long range. Alternatively, the Operative can heal or deal damage and is most effective at short to medium range with several effective melee attacks. This guide takes a look at the Medic specialization of the Operative advanced class.
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Today's Datacron guide is for the planet Tython. This is a Republic-only planet so Sith players will not have access to the planet or its Datacrons. For the Sith equivalent, see our guide on gathering all the Datacrons on Korriban. Check past the break for a map of Datacrons on Tython, coordinates, and a video guiding you to reach each one.
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Today's Datacron guide is for the planet Ord Mantell. This is a Republic-only planet so Sith players will not have access to the planet or its Datacrons. For the Sith equivalent, see our guide on gathering all the Datacrons on Hutta. Check past the break for a map of Datacrons on Ord Mantell, coordinates, and a video guiding you to reach each one.
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Starting today, Datacron location guides for each of the planets will start rolling out in quickly over the next two weeks. Our intention is to highlight each location along with detailed video and image instructions on how to get them for both factions. As players start to reach end game, the importance of gaining the Datacron bonus stats will rise and have a bigger impact on a player’s overall performance. In our second Datacron guide, we walk players through the Hutt homeworld of Hutta after the jump.
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Starting today, Datacron location guides for each of the planets will start rolling out in quickly over the next two weeks. Our intention is to highlight each location along with detailed video and image instructions on how to get them for both factions. As players start to reach end game, the importance of gaining the Datacron bonus stats will rise and have a bigger impact on a player’s overall performance. In our first Datacron guide, we walk players through the ruins of Korriban after the jump.
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Players who choose the Assassin advanced class gain access to a double-bladed lightsaber, stealth and the ability to equip Shield generators, allowing the Assassin to effectively damage enemies or protect allies. We have created a guide detailing this advanced class, its roles and how to play them most effectively after the jump.
Editor’s Note: The companions list could possibly be deemed spoiler territory, if that’s a problem, don’t scroll down to the bottom of the post.
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As players progress closer and closer to the endgame of Star Wars: The Old Republic, Companion Affection and the gifts that modify it will become more important. While it is a good idea to plan your affection path beforehand, many will leave it alone until they reach 50. That is not to say that leaving it until endgame is a bad idea however, players should at least have an idea of what to expect along the way as companion affection becomes a larger focus. In an effort to facilitate this, an in-depth explanation and list of the various companions and their corresponding gifts after the jump.
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For players who prefer to jump into a fight head first and with reckless abandon, then perhaps the Sith Warrior is the class for them. Quick, powerful and ruthless, the Sith Warrior is a flurry of lightsaber slashes and stabs, leaving a trail of bodies behind him. The Juggernaut advanced class can withstand any attack unleashed upon him. In this article, we will look into the Juggernaut advanced class and explore his various skill trees, abilities and everything in between.
Note: This article may contain spoilers.
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Mandalorian Raiders is a level 25 Flashpoint for both the Empire and Republic. While it's not the first Flashpoint for both factions, it does present a significant challenge not found in any earlier Flashpoints. Many of the enemies you'll face in the Mandalorian Raiders Flashpoint will use knockback mechanics and be immune to most forms of crowd-control. After the jump you will find a video guide explaining each of the bosses you'll face in the Flashpoint, as well as a working list of items dropped by each.
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The Space Combat missions in Star Wars: The Old Republic may be a mini-game but the rewards can be rather fruitful in both monetary value and fun. In order to show off and explain the various aspects of Space Combat, the loot that comes from it, experience points and more – we created a guide to walk you through some of the more important aspects of it. After the jump contains a video guide along with several options players have for loot and upgrades that should make the experience more enjoyable as players make their way through the game.
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Now that Star Wars: The Old Republic is officially out, players will start focusing more on their character’s stat planning than ever before. Some may have detailed character customization options on a notepad to know what they wanted to look like at launch but many did not have a full grasp of one of the more crucial points – their character’s stats. It is our hope that this character stat guide will serve as a base for understanding the points one should look for in their gear as they make their way through the various trials and tribulations of SWTOR. Detailed class guides are on their way but one should still know the base in which they come from to understand where they should be when their story reaches the end.
Hit the jump for our character stat guide in full.
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The Trooper is a very tactical class, with an exceptional amount of tools available to take down opponents, mitigate damage and heal allies. The Commando advanced class makes use of the Assault Cannon, an over-sized blaster that requires two hands to wield, for both damage and healing. We have created a guide detailing this advanced class, its roles and how to play them most effectively after the jump.
Note: Audio quality on the following videos is not ideal. Companions list could possibly be deemed spoiler territory, if that's a problem, don't scroll down to the bottom of the post.
Tuesday will mark day one of Early Access for many players in Star Wars: The Old Republic. In preparation for heading out into this expansive new world, Darth Hater compiled a list of all of TOR's available Flashpoints. Whether you're a regular visitor that knows this stuff already or a newcomer looking for resources as you begin your early access, this guide will get you acquainted with the game's Flashpoints in time for launch. In the future, this post will serve as a gathering point for guides, videos, boss kills, loot and more. Make sure to bookmark this page as more information will become available over time.
Warning: Possible spoilers ahead on minor story points involving the Flashpoints.
Smugglers have a reputation for relying more on finesse than sheer brawn. They use their wits and clever tactics to get the upper hand and usually try to avoid going toe to toe with enemies. In Star Wars: The Old Republic smugglers have the luxury of letting a companion character fill the role of attracting attention and absorbing damage. Corso Riggs is a loyal soldier who meets all challenges head on. Corso knows his job and does it well, allowing the smuggler to stealthily do what they do best.





