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Star Wars: The Old Republic News, Interviews, Media & Podcast

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  • Jake Neri
  • GDC: Trooper Hands-On & TOR Game Play Impressions

    • By emlaeh 3/15/2010 8:03:00 AM
    • Category IconSWTOR News
    Last week, LucasArts & BioWare extended an invitation to Darth Hater for another round of Star Wars: The Old Republic hands-on game play at the beautiful Presidio campus in San Francisco. Eager to take another look, Meg and I left GDC and made our way to Lucasfilm where we were treated to playing Level 6 Troopers on Ord Mantell, and also spoke in depth with Jake Neri of LucasArts and Daniel Erickson of BioWare.

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    • 92 Comments
    Tags: Interview , Ability , Jake Neri , Class , Gameplay , Loot , Ord Mantell , GDC , Daniel Erickson , Class Tree , Trooper , Testing
  • LucasArts' Jake Neri on BioWare's James Ohlen, Endgame & Intertwining Pillars

    • By emlaeh 3/15/2010 8:01:00 AM
    • Category IconSWTOR News
    While talking with Jake Neri about the Trooper, we decided to use the opportunity to gather more information about Star Wars: The Old Republic. The LucasArts producer offered what limited insight he could into BioWare's James Ohlen and his recent comments on endgame.

    First, we have to address James Ohlen. First off -- he is a total badass. He probably did more really amazing RPGs than anyone around, so he is allowed to say things like that. He is allowed to think outside of what us, the rest of us normal humans, are allowed to think about.
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    • 33 Comments
    Tags: Story , LucasArts , BioWare , Jake Neri , GDC , James Ohlen , End Game
  • Darth Hater - Audio Interview with Darragh O'Farrell and Jake Neri

    • By sado 12/21/2009 12:35:22 AM
    • Category IconPodcast
    The podcast team is on holiday break this week but we wanted to bring you something special to fill the void until next week's podcast. We have an audio interview with Darragh O'Farrell and Jake Neri of LucasArts. The questions/poll for this week's podcast will be held over for next week's episode. Next week's episode already looks to be a packed one. Until then, Happy Holidays.



    Transcription of the audio interview is after the jump.

    Note: Just because the podcast team is on break doesn't mean the editorial staff is. ;)
    • Read
    • 9 Comments
    Tags: Interview , LucasArts , Audio , BioWare , Jake Neri , Knights of the Old Republic , Jedi Consular , Sith Inquisitor , Darragh O'Farrell
  • Interview Series - The Audio of Star Wars: The Old Republic

    • By Dover 12/16/2009 3:55:05 AM
    • Category IconFeature
    The history of the audio department at LucasArts is full of iconic video game moments. From Monkey Island to Knights of the Old Republic, the sounds coming from this studio tend to stand out. Thanks to Jake Neri, we were lucky enough to meet a few members of the LucasArts Audio Team while in California. In addition to a brief clip that will be featured on next week's podcast, they agreed to give us a written interview. We are pleased to bring you our interview with LucasArts on the audio of Star Wars: The Old Republic.
    • Read
    • 25 Comments
    Tags: Interview , LucasArts , Audio , Jake Neri , Sith Warrior , Jeremy Soule , Knights of the Old Republic , Darragh O'Farrell , Will Beckman , Jesse Harlin , Julian Kwasneski , Mark Griskey , Lennie Moore , Gordy Haab , Wilbert Roget II , Orion Kellogg , Huttese , Music
  • Speculation: Wearing A Path In The Holonet

    • By emlaeh 12/13/2009 4:10:18 AM
    • Category IconSpeculation
    As we touched on in our previous article, we believe all the developers public statements solidified BioWare's direction of class design. We searched high and low looking for clues, kicked around hypotheses, made charts and graphs, followed several threads in the Character Class section of the Star Wars: The Old Republic official forums and we discovered that the answer to every class two paths were possibly outlined plain as day in the Holonet.
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    • 75 Comments
    Tags: Jake Neri , Sith Warrior , Holonet , Class Tree , Trooper
  • Speculating the Combat Paths of the Sith Inquisitor

    • By Zenkei 12/10/2009 10:31:10 PM
    • Category IconSpeculation
    By: Emlaeh & Zenkei

    "Eight unique classes" is a statement BioWare often repeats in multiple interviews, as it illustrates the solid theme they are using to approach designing the combat of the classes of Star Wars: The Old Republic.

    This very clear statement is starting to get muddied when speculating upon how the various classes will specialize themselves and work together in a group.


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    • 22 Comments
    Tags: Jake Neri , Speculation , Role , James Ohlen , Sith Inquisitor , Paths
  • December 3rd Information Extravaganza

    • By Dover 12/3/2009 8:30:27 AM
    • Category IconFeature
    Today is the day The Information Extravaganza has begun Below you will find links to all of the articles posted on December 3rd pertaining to what we learned at LucasArts about Star Wars: The Old Republic. This includes information regarding the Jedi Consular, Sith Inquisitor, Smuggler class trees, second part of our interview with Jake Neri, other general information learned during the hands-on demo, and our take on the four force users debate.

    Decthird3-3


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    • 16 Comments
    Tags: Smuggler , Jake Neri , Class , Class Tree , December 3rd , Jedi Consular , Sith Inquisitor
  • Smuggler Class Trees

    • By Dover 12/3/2009 8:12:41 AM
    • Category IconFeature
    Character advancement and customization are integral parts of all RPGs and many titles have succeeded or failed solely because of their approach to these mechanics. For over a year now, we have waited patiently for the first hints of how we will customize our characters in Star Wars: The Old Republic and now the first official clues are being revealed. During our time at LucasArts we were able to see a small example of how advancement and customization will be handled in TOR.
    • Read
    • 12 Comments
    Tags: Combat , Smuggler , Jake Neri , Class , Gameplay , Blaine Christine , Leland Chee , December 3rd
  • Companion Characters

    • By Dover 12/3/2009 8:08:37 AM
    • Category IconFeature
    Over the years, MMOs have replicated many aspects of single player RPGs, and BioWare is continuing that trend with the addition of companion characters. A hallmark of BioWares previous titles, these characters are designed to develop story lines and assist in combat. During the presentation in San Francisco we were given two examples of the type of companions we will see in The Old Republic.

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    • 21 Comments
    Tags: Combat , Jake Neri , Gameplay , Companion , Blaine Christine , December 3rd , Sith Inquisitor , Dashade , Kim Vaal , Xalek , Kaleesh
  • Jake Neri Interview Part Two

    • By Dover 12/3/2009 8:05:17 AM
    • Category IconFeature
    A couple weeks ago we released the first part of our interview with Jake Neri and now we can finally bring you the second half. We used many different sections of this interview in our other articles, but this is the complete transcript for context.

    • Read
    • 13 Comments
    Tags: Interview , Combat , Smuggler , Jake Neri , Gameplay , Sith Warrior , Class Tree , Healing , Jedi Knight , Leland Chee , December 3rd , Jedi Consular , Sith Inquisitor , Dashade , Kim Vaal
  • Jake Neri on the Sith Inquisitor & Jedi Consular

    • By sado 11/23/2009 6:08:18 PM
    • Category IconSWTOR News
    While we were in San Francisco we were able to talk with many of the employees working hard on Star Wars: The Old Republic. You got to hear us talk with Jake Neri, Producer at LucasArts, on the last podcast, and here is a preview of the second half of that interview. In this brief excerpt he describes the thought process behind the Sith Inquisitor and Jedi Consular.

    Jake Neri: I think you know when we looked out at all the possibilities when we talk about Star Warsthere are lots and lots of directions we could go.

    At the forefront of this we know there is a hearty passion for Jedi vs. Sith and that just seems to be a religion in a way. People are lining up Im gonna be Jedi, I hate Sith or Im gonna be Sith, I hate Jedi and so that maybe informed the decision a bit.

    Mostly (in) Star Wars, a lot of it is about is about lightsabers and its about really amazing force abilities and it fit with what weve been trying to do from day one, which is to bring action packed star wars combat to a MMO. We really wanted to have the opportunity to challenge ourselves to do force classes that also had lightsabers and were effective somewhat with both. It was a natural thing. There is a tremendous amount of passion for the force and the force has been working so lets go with that So that is sort of how we got at that.

    ca_20091030_jediknight04_full


    There was a lot of debate on this for a long time. I'm sure over time we will talk about things that didn't make the game, but there was plenty of other classes on the table. And at the end of the day, these just made the most sense. Were looking at having a round group of classes.

    We talked a lot today about being able to customize your classes in a number of different directions. When you think of Sith Inquisitor, you're thinking about how were talking about him today in the Emperor Palpatine mold, the force lightning using guy. But as time goes on, we will show you other ways to customize that class that will give you a different gameplay style. We thought as core classes the Consular and the Inquisitor made the most sense. We thought they balanced well against the other two. You can think of the Jedi Knight and the Sith Warrior as more of a melee-style Jedi, and the other two maybe more of the ranged-style Jedi. I think it made a lot of sense.

    -

    Keep an eye on your browser and watch for the full interview with Jake Neri,our impressions of the two classes, and a lot more. As soon as we can, we'll bring you the in depth, dissected coverage you have come to expect from us here at Darth Hater.
    • Read
    • 58 Comments
    Tags: Interview , Jake Neri , Jedi Consular , Sith Inquisitor
  • Getting to the Second Pillar

    • By Dover 11/22/2009 3:04:45 AM
    • Category IconEditorial
    One of the mantras of the marketing team behind Star Wars: The Old Republic has been "the four pillars" that make up an MMO: exploration, advancement, combat and story. TOR has made a splash in the MMO community with a marketing emphasis on story, however the recent change in direction, hinted at by Jake Neri, is what we should be paying attention to. With many months of narrative buzz words behind us, we may be entering a new phase in the news coming out of Austin. Could it be that we are finally approaching the second pillar?

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    • 5 Comments
    Tags: LucasArts , Combat , BioWare , Jake Neri
  • Imperial Agent Demo Walkthrough

    • By Dover 11/14/2009 8:40:23 AM
    • Category IconFeature
    Darth Hater was recently invited out to LucasArts' home base in San Francisco to get a look at the newest class in Star Wars: The Old Republic, the Imperial Agent. During our time at the studio we got to ask Jake Neri a few questions and we also saw a live demo focusing on some of the combat abilities utilized by this Sith sniper. Throughout the event we hastily scribbled notes, attempting to get a real understanding of how the Imperial Agent works, and we came away with some interesting discoveries.
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    • 15 Comments
    Tags: Combat , Nal Hutta , Ability , Jake Neri , Class , Gameplay , Daniel Erickson , Imperial Agent , Rob Chestney
  • Interview with Jake Neri on the Imperial Agent

    • By sado 11/13/2009 7:24:32 AM
    • Category IconSWTOR News
    We had the chance to sit down with Jake Neri, Producer at LucasArts for Star Wars: The Old Republic. With the immanent Holonet announcement of the Imperial Agent, Jake Neri was able to give us some insight on the workings of this truly unique class.

    Interview after the jump.
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    • 20 Comments
    Tags: Interview , LucasArts , BioWare , Jake Neri , Imperial Agent , Leland Chee
  • PAX Review

    • By Sleeper 9/9/2009 12:59:14 AM
    • Category IconFeature
    Well with PAX coming to a close, it is a sad day Mainly because I had to leave the "Oh so beautiful Seattle, Washington". There is MUCH to cover, and instead of covering JUST the demo, I would much rather cover my experience at PAX

    paxlogo


    • Read
    • 12 Comments
    Tags: Donna Prior , Planet , Nal Hutta , Coruscant , Sean Dahlberg , Penny Arcade Expo , Leo Olebe , Jake Neri , Dallas Dickinson , Blaine Christine , Tim Temmerman
  • Quick Interview with Tim Temmerman and Jake Neri

    • By sado 9/6/2009 9:50:25 PM
    • Category IconSWTOR News
    We had the chance to get a quick interview with Tim Temmerman and Jake Neri of LucasArts to discuss the Republic Trooper gameplay that was shown in the second demonstration. This the audio version of the interview and as stated before the video versions of all of our interviews will be up after PAX so look forward to that later on. Thank you again to Tim Temmerman and Jake Neri of LucasArts for the interview. For now we hope you enjoy the audio form of this interview.

    • Read
    • 8 Comments
    Tags: Interview , Penny Arcade Expo , Audio , Jake Neri , Tim Temmerman
  • Day 1 Developer Q&A Session (Full-Audio)

    • By sado 9/4/2009 9:14:14 PM
    • Category IconSWTOR News
    We just got out of the day 1 developer Q&A session that Bioware held and it was AWESOME. We asked if we could get confirmation on two force using classes per faction and you could speculate on whether or not they did (not clear from the audio). The audio of the entire Q&A is below. Enjoy ;).

    Note: First 2 seconds is really loud, try to have your volume low for that portion.



    UPDATE: The video version of this Q&A is now up.

    Transcript of the Q&A after the jump.
    • Read
    • 14 Comments
    Tags: LucasArts , Video , Developer , Penny Arcade Expo , Audio , BioWare , Jake Neri , Q&A , Rob Cowles , Blaine Christine
  • Zam Interview with Bioware on SW:TOR

    • By sado 7/30/2009 8:40:14 PM
    • Category IconSWTOR News
    Zam.com had the chance to sit down with Jake Neri and Hall Hood from Bioware to talk about Star Wars: The Old Republic. The interview among other things discusses what they talked about at Comic-Con, Lucas, and the story of the game.

    There was one thing that personally struck me in the interview:

    And by the way, the people who are spending time breaking down the game; that's really, really flattering. It's very humbling for all of usI think that sort of passion that people are putting into [analyzing] this game only fuels us more.


    I would like to make a leap on that one but I probably shouldn't. ;)
    • Read
    • 4 Comments
    Tags: Interview , Comic-Con , Jake Neri , Hall Hood
  • Comic-Con Panel: SW:TOR Behind the Scenes Panel

    • By Zoid 7/24/2009 11:33:02 PM
    • Category IconFeature
    After about a month of speculating the Star Wars panel has come and gone at Comic-Con 2009. As everyone is well aware, G4 was unable to attend the event.Lucky for you Darth Hater was there to save the dayWe now have is recording of the panel ready for you.

    1:00-2:00 Friday - Star Wars Day: Behind the Scenes: The Making of Star Wars: The Old Republic Jake Neri (producer, LucasArts) speaks with Hall Hood (senior writer, BioWare), Alexander Freed (managing editor, BioWare), Dallas Dickinson (senior content producer, BioWare), and Jeff Dobson (art director, BioWare), about the making of the new massively multiplayer online role-playing PC game Star Wars: The Old Republic. Join the team to get new behind-the-scenes information about the game Room 7AB


    • Read
    • 7 Comments
    Tags: Comic-Con , Panel , San Diego , LucasArts , BioWare , Jake Neri , Hall Hood , Alexander Freed , Dallas Dickinson , Jeff Dobson

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This website is not endorsed by or affiliated with LucasArts, BioWare, or Electronic Arts. Trademarks, game content, and materials are the property of their respective owners. LucasArts, the LucasArts logo, STAR WARS and related properties are trademarks in the United States and/or in other countries of Lucasfilm Ltd. and/or its affiliates. © 2008-2010 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. All Rights Reserved. BioWare and the BioWare logo are trademarks or registered trademarks of EA International (Studio and Publishing) Ltd.