GameSpot posted an interview with Game Director James Ohlen about the role and function of companions in Star Wars: The Old Republic. Mr. Ohlen reveals that companions will function similar to other classes in the game, leveling up alongside the player and unlocking skills as they progress. Additionally, he talks about a new system that will allow players to set up companion behaviors in combat beforehand, managing which abilities they do and do not use.
Along with the exclusive interview comes a second one in the form of a Developer Dispatch video on companions with the team from BioWare. Lead Writer Daniel Erickson talks about hitting the cornerstones of Star Wars with companions such as droids and aliens. Principal Lead Combat Designer Georg Zoeller shows how companions level-up and unlock new abilities just like players. These features along with their unique storyline makes them effectively more than just pets. Art Director Jeff Dobson explains how the team carefully crafted each companion to evoke some element of their story and how those stories can change. Those changes are based upon the affection system, where gifts can be given to companions opening up new conversations and quests.
Dissection of the developer dispatch is in the media gallery below. As with all of our dissections, we do not note things mentioned in prior dissections. If you find something, feel free to let us know if the comments section below and if we decide to use it - we will credit you.