Carefully examining and dissecting content for Star Wars: The Old Republic is the keystone of our work at Darth Hater. This meticulous approach is seen throughout our articles, but it becomes even more pronounced when we are actually playing the game. At both E3 and PAX this year we examined many of the nuts and bolts of SWTOR, but there is always more to find. The following is our list of new general notes from our multiple hours of gameplay at last month's Jedi Immersion Day.
Update: A correction was made regarding our notes about Multiplayer Dialog Party Chat after notification from Principal Lead Combat Designer Georg Zoeller.
A correction to their notes regarding party chat.
Party chat is in fact available during multiplayer dialog (or any dialog), so you can coordinate with your group on what choices to pick. This is an MMO after all, so even during cutscenes and dialogs you will retain the ability to communicate in chat.
Over the years, MMOs have replicated many aspects of single player RPGs, and BioWare is continuing that trend with the addition of companion characters. A hallmark of BioWares previous titles, these characters are designed to develop story lines and assist in combat. During the presentation in San Francisco we were given two examples of the type of companions we will see in The Old Republic.