Its time to roll your first character. Perhaps you rush through to get to the game and save your name. Perhaps you want to take a looong time to customize your character to make it yours. After you finish the design you try your list of names you want to use to see what hasn't been taken yet. Now that all the hard work is done you load the opening sequence and BAM Your in the game.
Now that your in you look around at the wonderful scene and realize you don't know what to do. Time to find the tutorial. This is one thing I am wondering about Star Wars: The Old Republic, how will they break you in? Will we be stuck in a space station like in SWG or breaking out of prison like CoH/CoV in an instanced zone only those in the tutorial stage are able to be in? Will we have the WoW model where you're in a zone that is part of the world, but you are safe from MOST of the dangers? Or will it be a different way?

I would like the tutorial to be like many games, where it is COMPLETELY separate from the game. You aren't playing your character in this and you may not even need to be online. Think of it as the KotOR II tutorial where you are the robot and need to fix up the ship. You learn the basic gameplay mechanics without going into class specifics. It also helps you out if it is your FIRST time playing the game. After you play it, or even if you haven't you have the option of skipping the tutorial. I feel this is the most important part since it allows people that reroll to not have to go through the "Push 1 to attack. Good, now push W to walk to the circle." However they implement the tutorial I want to be able to skip it when I reroll, and not be punished for it. Much of the time it is part of your story, or you get much more experience than those that skip it. If it is part of a story, go with a prelude that doesn't make much of a difference other than learning the game.
Anywho. I typed way too much on the subject. Time to tell me your ideas for a tutorial, or past experiences with tutorials.