Welcome to Guild Dynamics, an editorial dedicated to exploring the topics and issues confronting guilds in Star Wars: The Old Republic. In this editorial, we focus on the Legacy system and its potential impact on a guild’s sense of community.
Guild loyalty is a nebulous and often touchy subject, made all the more important for its unclear definition. Many guilds expect members to serve only in their guild and disallow player alts from joining other guilds. Overlooked in this requirement is a tacit sense of faction loyalty. After all, if player is expected to remain loyal to one guild, and that guild can only be populated by members drawn from one faction, then how can a player legitimately have an alt who is in league with “the enemy?"
The Old Republic‘s Republic-Imperial divide adds a new twist to this old problem. BioWare’s statements and actions have made it clear that they intend players to “traverse the void” and play multiple cross-faction characters. The company has also provided limited support to cross-faction guilds, particularly in regards to their pre-launch “Allies and Adversaries” system.
And yet, serious cross-faction guild support is nonexistent, and any guild who attempts to maintain both a Republic and an Imperial presence faces an uphill battle. With neither cross-faction tells nor shared chat channels, there exists no easy in-game way to coordinate what amounts to two completely separate guilds. Something that BioWare openly supports, is left in the hands of guilds to juggle and maintain. Some view it as something not worth the trouble.
However, this need not be the end. Look below the jump for advice on how a guild can maintain a vibrant, cross-faction community.
