Today we delve into one of the most iconic archetypes in Star Wars lore: the Sith Warrior. If you’ve ever faked a respirator voice, told someone you were their father or tried to choke someone with the power of your mind, chances are you love (or hate) the Sith Warrior. Harkening back to the days of old, when the original trilogy premiered in all its glory, BioWare gave us the Sith Warrior class in Star Wars: The Old Republic as an outlet for Darth Vader fans to live their dreams. Let us take a look into the history and lore behind the hate-mongering Warriors - the angriest Force wielders in a galaxy far, far away.
This week's Star Wars: The Old Republic Friday Update is E3 Details, new Advanced Classes Page, and on The Lost Suns with an interview Alexander Freed. As BioWare Austin's Community Manager Stephen Reid hinted at this morning, there are three updates today about SWTOR. This is all in preparation for the Electronic Entertainment Expo that starts June 6 and expectations are massive on the news coming out of the event. Stated in the E3 details post is a tidbit about what fans can expect from E3:
- More to share regarding the stories from the CG trailers
- Belsavis raid content
- Alderaan political intrigue
- Tatooine -- sandpeople and something unknown
As part of this week's Friday Update, MMORPG.com interviewed Principal Lead Combat Designer Georg Zoeller about the Advanced Classes we will see in Star Wars: The Old Republic. He covers abilities from almost every class including the Jedi Knight's Force Leap, the different stances of the Sith Warrior, the Bounty Hunter's helpful Kolto Missile, and the Smuggler's explosive Shrapnel Bomb.
The Old Republic: The Lost Suns previewed earlier this week on StarWars.com, and today an interview with Senior Writer and Managing Editor Alexander Freed. He covers a brief overview of the comic that follows Theron Shan, a Republic spy set out to discover what the Sith Empire's plans are for the planets newly acquired in the Treaty of Coruscant. The comic canonically at the start of the game, about 10 years after Threat of Peace and 40 years after Blood of the Empire.
Included a bit after the rest of the updates went up was a new Advanced Classes page. The page is a newly redesigned page to fit the place of the older updates. It contains new information about the trees and abilities of the Advanced Classes.
Official Dev Tracker posts follow the jump. Images from today's Friday Update are contained in the Media Gallery below. If higher resolution versions of the images become available, we will update them. Aurebesh Working translation follows the jump as well as in the Media Gallery.
We have many topics to cover in this week's DevTracker Highlights so let us get right to it. Principal Lead Combat Designer Georg Zoeller talks about swimming, finding Datacrons, and the combat styles for pure damage Advanced Classes. Senior Writer Alexander Freed explores the viewpoint of the average Imperial citizen. Lead Systems Designer Damion Schubert discusses the design philosophy of swimming in MMOs and it compares to Star Wars: The Old Republic. Writer Randy Begel points out that both the dark and light path can lead to romances. All of this and more after the break.
This week's Star Wars: The Old Republic Friday Update is the Advanced Classes Update Developer Blog by Principal Lead Combat Designer Georg Zoeller. The update includes a deep dive from Georg Zoeller on the Advanced Classes in general, talent trees, abilities, and a few interesting tidbits from the testing program. Developer Blogs normally are not huge updates but this one is definitely not a normal Developer Blog.
Two choice quotes from the update:Quote from Georg Zoeller
Jedi Shadow (Roles: Close - Mid Range Damage Dealing, Tanking)
Sith Assassin (Roles: Close - Mid Range Damage Dealing, Tanking)
Plenty more is covered in the Advanced Classes Update. Be sure to check it out and let us know your feedback on it in the comment section of this post. The Official DevTracker post follows after the jump.
Last Friday, Star Wars: The Old Republic's Principal Lead Systems Designer Georg Zoeller provided some insight regarding how BioWare and LucasArts designed the combat aspects of the Advanced Class system. We decided it was time to take a look back at the roles we speculated about prior to the Developer Blog and update our charts with the information gathered.
This week's Friday update is now online:
Whether you're looking to dominate the galaxy in the name of the Empire or rescue it from darkness as part of the Republic, you wont get very far without a starship. In Star Wars: The Old Republic, your starship will be your base of operations, and it might even be your best friend. Ship models are specially designed to match the needs and tastes of each of the class types, so even though all the starships are outfitted for traveling the galaxy, each has its own character.
Study the style and specifications of the various Starships by accessing the HoloNet now!
You will notice these Starships have been dissected from the Space Combat Video that came out earlier this week. As well as Starships there are new polls available for your perusal. The poll questions are:
- Which feature are you most looking forward to in STAR WARS
: The Old Republic ?
- Have you played Knights of the Old Republic (KOTOR)?
As always, we look forward to seeing the results of the new polls.
There is also a Fan Friday featuring artwork from community members Wraloa and Kiuas, a fan-created video from Tukor, a showcase of a community RP thread, and more new avatars.
But most importantly, the Developer Corner outlined everything announced during our Gamescom presention about Advanced Classs (where we failed the "let's see how many data points we can write down in 20 seconds and if we can read our own handwriting" test -- self-depreciating humor there folks, but you can now see why we had some stuff missing), and new concept art that seems to show HK-47, or at the least a model of his same type.
Aurebesh translations after the jump.
- Which feature are you most looking forward to in STAR WARS
Head over to IGN for a preview of tomorrow's Star Wars: The Old Republic update and an interview with BioWare's James Ohlen on Companions.
IGNPC: Can you give us a few specific examples of how companions might impact a particular player's experience?
James Ohlen: Companion characters have a significant impact on the player's experience. They are integral to the player's storyline. They interject during conversation to give the player their view on things. They give commentary as the player explores the world. They are an important part of combat, providing extra DPS, healing, tanking abilities or even crowd control.
IGNPC: Companions play an important part in the story, but they also impact the player's gameplay options. What types of tactical contributions will companions be able to make?
James Ohlen: Companions add a lot to a player's combat capabilities. Each companion has a specific role, whether it be additional DPS, tanking, healing or crowd control. Companions also have special abilities that can be activated to significantly change what's going on during a battle. One companion might lay down suppressing fire, giving the player some breathing room to escape or turn the tide of the battle. Another companion might trap a tough enemy in an energy bubble, allowing the player to use a divide and conquer strategy in a battle. Players can also equip items to his companion character. This includes standard gear such as armor and weapons. Additionally, what a player equips to his companion can change the companion's behavior.
The screenshots included in the article feature a Trandoshan paired with what appears to be a Jedi Consular and a Jedi Knight paired with a Republic T-7 Astromech.
UPDATE: Earlier today Gamespot published another quick look at the Sith Warrior. The video included in the article reveals minor story spoilers and also shows multiple Sith Warrior abilities in action, all while enjoying the classic "Duel of Fates" music. We also appear to see the Sith Warrior operating a speeder bike at 1:14.
In addition to the new video, the article appears to reveal a few game play facts including a companion character name Vette who is a Twi'lek pirate, and possibly that Nar Shaddaa will be an included location. Highlights below.
One of the Sith Warrior's companions will be Vette, a wisecracking pirate of the Twi'lek race (the humanoids with those crazy tentacles growing out of their heads, like Bib Fortuna from Return of the Jedi) with a dark past.
...the young pirate found a new lease on life on the smuggler planet of Nar Shaddaa, where she meets your character and comes across as a character who has both a cynical side as well as a lighter side that comes out when people around her take themselves too seriously...
Sean Dahlberg on all of the 'Sith Love':
Both the Allegiance and Class polls have shown things to be pretty even at this point. Granted, this is only a segment of the community but it's a good sampling.
We also plan on giving the Republic their moment to shine. I can't get into the exact reasons as to why some things are released before others (and there is a variety of reasons for different assets) but we also have a lot of "Republic" people on the team, too.
So, while the proof will be in the pudding (an expression, we're not actually giving out pudding. Sorry.), the Republic will definitely get their due. And Soon(TM)
Working Dissection after the jump.
Sean Dahlberg sends word of this week's updates:
Principal Lead Writer Daniel Erickson talks about creating the world of Voss in Star Wars: The Old Republic!
In the latest developer blog, "Creating Worlds," Daniel Erickson goes into detail about the process behind creating Voss. He includes some of his notes collected during the process and expands on the sheer amount of documentation that is generated for each of the worlds created for the game.
In addition to the new developer blog, the Game Systems section of the official website has been launched. The Advanced Class System is the first entry in this new section.
Today we are revealing a new area of the website called Game Systems. This area talks about various features from a gamer's perspective. Our first section in this new area discusses the Advanced Class System.
The Advanced Class System grants you access to unique skills and abilities, and is designed to allow you the flexibility to customize your characters to fit your play style. For example, all Smugglers are lucky, opportunistic swindlers. But, do you want to be the kind of Smuggler that sneaks into the middle of a firefight and quickly blasts away at an opponent from point-blank range? Or do you want to be the kind that keeps to the outskirts of the battle, strategically picking your targets from a distance?
These are just some of the meaningful choices that the Advanced Class System offers you to personalize and advance your character in Star Wars: The Old Republic!
This new section gives a summary of the concept behind the Advanced Classes and emphasizes how important choosing an Advanced Class will be in defining a player's character.
Images and things of note after the jump.
A UK Press event took place during this week revealed quite a bit about the game's classes, trees, and more. Along with the hands on is information about the Advanced Classes, Species, and more. Listed below are links to the various outlets that attended:
Eurogamer: Advanced Classes, Hands on, Video
The Galactic Struggle: Hands on, Interview with Jake Neri
Strategy Informer: Interview with Daniel Erickson
Gamespot: Hands on, Interview with Daniel Erickson
VG247: Interview with Jake Neri
Edge Online: Interview with Daniel Erickson
As a caveat, you might want to read our class speculation article and the chart we made back in December.
Update: New high quality version of the Advanced Classes:
...each Advanced Class will have a further three branches of skills to specialise in (equivalent to World of Warcraft's talent specialisation options on a single class). The first two skill trees are particular to your Advanced Class, while the the third is a shared set of skills which expand on the core abilities of the main class. (Eurogamer)
Note: We will add other articles about the press event as we find them.
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