After the Fan Site Summit at the BioWare Austin studio, this week's DevTracker Highlights are full to the brim of information and follow-up. I'd like to remind everyone that these are just highlights and encourage you to read them all on the official DevTracker. Principal Lead Combat Designer Georg Zoeller covers line of sight, character slots per server, skill distribution, companion characters, the meaning of the word immersion, and addons. He also humorously follows up on last week's question of what a day in the life of a BioWare developer is like. Lead Systems Designer Damion Schubert expands on the usage of action bars and their placement in the user interface. Lead Writer Daniel Erickson discusses the role of companion characters and tries to illustrate how much story is in Star Wars: The Old Republic. Lead UI Artist Michael Voigt addresses specific questions and concerns about the newly revealed user interface. All of this and much more after the break.
Today's Friday Update features the Sith Warrior as he develops and amasses power in The Old Republic. While there are many paths to choose from, this example gives you a small glimpse of the armor and abilities a Sith Warrior can claim as he pursues his own destiny. An embed of the video is now available below.
Additionally, Bioware has released a developer blog with Lead UI Artist Michael Voigt detailing the work that goes into creating the user interface in Star Wars: The Old Republic. Michael Voigt also provided a screenshot of how the new UI looks in game. Official DevTracker posts follow the jump. Working Dissection is in the media gallery below. As with all of our dissections we will ignore past items mentioned in earlier dissections. Feel free to point things out that you see in the comments section this post. Make sure to check back throughout the day and weekend for more.
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