The species/class combo list you're referencing is not accurate. If it does appear in the magazine, that's unfortunate.
My guess is that an enthusiastic member of the press wrote down everything he saw in the character creation screen which, as we've stated often, is nowhere near final. Occasionally we'll have species in odd classes or in all classes because of a bug or testing.
Hope that helps!
As with any game in development, everything in any current or past build is subject to change. It is important to note that no species/class combination is final until BioWare announces it. Thanks to Gerbo and Meglivorn for pointing out Daniel Erickson's comment in the Dev Tracker.
BioWare winds down from PAX East 2011 in this week's DevTracker Highlights. Principal Lead Combat Designer Georg Zoeller discusses the color of blaster shots, the Taral V Developer Walkthrough video, day and night cycles, the extent of companion use, and the goal of heroic combat. Senior Writer Alexander Freed explains the evolution of Satele Shan in different Star Wars media. Lead Writer Daniel Erickson expands the classes that the Miraluka species can play as. Community Manager Stephen Reid talks pre-orders and Master Otegs voice according to LucasFilm. Hit the jump for the highlights.
In the Star Wars universe, its hard to find a more venerable archetype than the Jedi Knight. One of the species set to appear in this role within Star Wars: The Old Republic is the Miraluka. Although they may be on different sides of the conflict, the Miraluka's mysterious beginnings, mixed human genetics and connection to the Force give them many things in common with the previously discussed Sith Pureblood species. In this article, we delve deeper into the Miraluka species and their impact on The Old Republic.
LucasArts treated us last month to a full day of Star Wars: The Old Republic at their headquarters in San Francisco. Sado and Orionark leveled a Jedi Knight through Level 10. Read on for an in-depth account of our play session, including our impressions of the class' combat, storyline and companion mechanics.
Warning: We've separated the story section of this article into its own page as it contains spoilers for the entire Tython quest line, so skip it if you'd rather stay in the dark.
A few months back we compiled a list of creatures seen in the Star Wars: The Old Republic marketing. As more information was released, this list became out of date and in need of a drastic overhaul. With the addition of the Inhabitants section to the HoloNet, we felt now was a good time to take a second look at who or what we may encounter in TOR.
Adding to the Twi'lek Smuggler, Rattataki Bounty Hunter, and the Chiss Imperial Agent, the classes are paired with the new species as follows:
Sith Pureblood - Sith Warrior
Miraluka - Jedi Knight
Mirialan - Jedi Consular
Zabrak - Sith Inquisitor
When questioned about the definition of the Zabrak's horns in the image above, BioWare's Sean Dahlberg responded with something interesting regarding character creation:
While we haven't gotten into Character Creation yet (publicly), there are a variety of things you can adjust and customize for each of the species.
Dahlberg later commented a bit vaguely about playable species restrictions:
There are combinations we haven't confirmed. James recently talked on this subject at Comic-Con International, though, and announced that there will be some restrictions. For the time being, the combinations we have announced you can count on. What other combinations will there be? That's an update for another day...