In this month's issue of GameStar magazine, there is an interview with Gabe Amatangelo on operations, PVP, and more. As part of the interview, Gabe Amatangelo gives us some new insight on the operation sizes players will have a chance to take part in The Old Republic.
Each Raid has 2 sizes, for 8 and 16 heros, as well as ajustable [sic] difficulty levels. The quality of the loot is based on the difficulty setting of the instance." After every bossfight EACH player gets a bag of Rewards", says Lead designer Gabe Amatangelo. "Inside that Bag you can find class specific Items, or Badges which can be used to buy items. You don't have to fight for your rewards."
Credit on the quote goes to Cebo and his thread on the official forum. We'll alert you on any translation updates regarding the magazine as they happen.
Update: More translated for the article on PVP:
There will be no companion characters in PvP fights, at least not in the Warzones, where teams of both factions battle each other. The game modes in pvp will be along the lines of classical pvp variants such as capturing and holding control points and Capture the flag. Thus far we have seen four and eight player warzones.Although there are tests for mass pvp fight going on Georg Zoeller didn't comment on mass pvp fights at that moment.
Furthermore BioWare is working on a warzone where players from the same faction can fight faction each other, but only as a backup solution in case the enemy can't provide enough players. There will also be open world pvp fights in which each faction can pursue missions objectives. Several planets will offer special pvp assignments, which could be something like capturing enemy buildings or eliminating enemy leaders.According to Zoeller this ensures that pvp oriented players can focus on certain areas and it gives them a bit more structure. The question concerning armed combat vehicles, Georg Zoeller answers with a promising maybe... So, chances are the players might be able to ride into combat in vehicles, maybe not in open world pvp but in Warzones. Apart from this, players will be able to fight against other players during some of their regular quests, similar to Warhammer Online, where some quests lead intro enemy territory making an pvp encounter more likely.
Head over to Gamespot for a preview of what we can expect to see reveals of at E3, as they have an in-game trailer (we're working on a dissection) and an exclusive interview with Lead Writer Daniel Erickson, Lead PvP Designer Gabe Amatangelo, and Lead Systems Designer Damion Schubert. Some of the features BioWare will unveil at E3 include a new Blur-produced CG trailer, hands-on with the planet Tatooine, mounts, Warzones, and our first look at raids -- or what BioWare calls "Operations."
Gabe Amantangelo: What you'd know as raids in other MMOs, we're calling "operations" in Star Wars: The Old Republic. Operations will be epic, multi-group events with settings and immersive gameplay inspired by scenes in the Star Wars movies. For examples, players will have to navigate the environment as a powerful Force wielder brings down the room around them; they'll have to work together to solve a code and fend off enemies while they're cornered, and so on.
Additionally, players will be able to enjoy operations as soon as they hit level 50. There will be varying difficulty modes, much like what is found in other BioWare games. The challenge, mechanics, and rewards will vary with the modes. So both the casual and hardcore player will be able to enjoy epic content alongside multiple groups of friends.
Damion Schubert discusses the use of speeders and vehicles in game. He says they were originally torn between animal mounts and vehicles, but ultimately decided with vehicles as it fit better with the overall iconic feel of Star Wars. He also discusses the approach behind crafting and creating a system that either a casual or dedicated crafter can enjoy. Gabe Amatangelo talks about the open-world feel, and how players will be able to attack each other on sight on PvP servers, or on PvE servers if they toggled on their PvP flag.
The interview also touches on Crew Skills, space, boss fights, world story arcs, and more. This year looks to be the biggest yet for BioWare and Star Wars: The Old Republic, and we'll be there to cover it all.
Our Working Dissection is in the Media Gallery below. As with all dissections, we will not cover things seen in the past unless it is important. Feel free to join us in the comments section and let us know what you find. If you find something and we decide to use it, we will credit you. Make sure to keep checking back for more throughout the weekend.