A new Developer Blog entry has been posted on the official Star Wars: The Old Republic website. BioWare Executive Producer Rich Vogel gives a detailed look into how bugs and exploits are identified, triaged, prioritized, fixed, and patched to the live servers.
Not every bug is created equal. Some bugs – even ones that might look simple – take a long time to deal with and some might not be able to be reproduced (as they may be random occurrences under special circumstances). With that in mind, we use a triage process to prioritize our bug lists. This helps us determine which bugs we fix first based on the bug’s severity (which is how many people it affects). We estimate the severity of bugs by looking at volume of tickets sent to our Customer Service team, Forum posts, and using our telemetry data from the game, amongst other things.
Now that were back from San Diego Comic-Con, we were able to find some time to get our own video up of the Join Us, It Is Your Destiny' panel. Some of you might have seen it already on Gamespot or G4 but our own video gets a better angle/view of the abilities shown in the panel. We will work on dissection images to update the original gallery when we are able to find some time. For now though, the embed of our video follows the jump. Enjoy.
Darth Hater returns to Game Developers Conference again this week, but this time we head to Austin, TX. Below is a short list of the panels we'll attend to look for potential clues about Star Wars: The Old Republic:
How Online Gaming Has Adopted the Grind Speaker/s: Damion Schubert (BioWare Austin) Day / Time: Thursday 11:00-12:00 Description: 'The grind' isn't just whacking rats in men-in-tights fantasy MMOs anymore. Like a plague, it has escaped that genre, and now infects other genres, ranging from Web and Facebook games all the way to triple-A XBox titles. This talk will explore the grind, why so many designers turn to it like a crutch, and in what situations grindy gameplay may actually improve your game.
Lessons Learned Creating Team Cultures Speaker/s: Gordon Walton (BioWare Austin) Day / Time: Thursday 11:00-12:00 Description: Every team has its own unique culture, and culture will have a material effect on the results your team produces. Environment and context combined with how you acculturate incoming people will affect how your team culture evolves. This roundtable is for sharing experiences in creating and shaping team cultures.
Strategies for Successfully Running an MMO from Launch and Beyond Speaker/s: Rich Vogel (BioWare), Jeffrey Steefel (Turbine, Inc), Jeff Hickman (EA Mythic), Lorin Jameson (Sony Online Entertainment) and Nathan Richardsson (CCP) Day / Time: Friday 9:30-10:30 Description: Launching MMOs is hard enough, much less keeping them viable after their first year. Acquisition and retention are the two most important levers that are used to keep an online game alive and viable. This panel will discuss strategies that help move these two levers. On the panel are people who have been running MMOs for more than five years. What are their secrets to successfully running and maintaining these MMOs for so long?
You Studied Game Design, Now What? Speaker/s: Elizabeth Stringer (The Guildhall at SMU), Leigh Alexander (Gamasutra.com), Kyle Garner (BioWare), Jeremy Roden (Richland College, Game Technology) and Eric Weiss (Madison and Minneapolis Media Institutes) Day / Time: Friday 1:30- 2:30 Track / Format: Game Career Seminar / Panel Description: A program of game design-related studies is only one piece of the puzzle when developing a career in games. A panel of design professors and professionals from Guildhall, Richland College, Bioware and Madison Media Institute will discuss what students need to know during and following their education to enter the game industry.
Story has to drive choice, and choice has to drive action. - BioWare's Dallas Dickinson to Gamasutra
In a previous article, we presented a chart showing the depth of customization players might expect after making the path choice in Star Wars: The Old Republic. BioWare's RPG signature usually includes foreshadowing an important decision with prior experiences and choices made during one's personal story, so the major decision of path choice shouldn't result in a surprise. Although we expressed our opinion of the depth and variety of customization that should exist after making this permanent decision, we didn't detail how we suspect you will initially acquire and progressively improve skills in what we call the "core class." Therefore, we here at Darth Hater decided to elaborate on our prior class combat speculations and delve deeper into what we feel "core class" really means.
There are many more play styles in the realm of MMORPGs then most other genres. The free form design inherent in most MMOs encourages players to discover their optimal path to enjoyment, and this is most clear in the leveling process. Today, we are going to focus on a very specific group of MMOers that enter a new zone and consume every quest in sight like locusts moving across farm land. These "Power Gamers" move with the sole purpose of leveling as quickly as possible with little if any regard for story or lore. Could The Old Republic's increased focus on narrative choice and immersion through voice acting stop this type of power gaming?
In an interview from GamesCom that was just recently posted on GameReactor, Rich Vogel confirms the existence of Battlegrounds. No specifics on what form of battlegrounds or anything else so do not expect to find it here in this interview or this early in the development cycle.
SWTOR-Station had the opportunity to play the demo that the Bioware team is showing at GamesCom and came back with some great info on the game. One piece of the information talked about in the preview that struck us had to do with the notion that there will be multiple Sith or force user classes:
We asked Richard Vogel, one of the studio managers at Austin, if the addendum "Warrior" means that there might be two force sensitive Sith classes. His answer was a bit cautious, but it suggested to us that this isn't the case.
Note: You may have to click the US/UK flag in the top right hand corner of their site for the English version of the article.