Game Update 1.5 is up on the Public Test Server and with it came a new set of armoring for the Jedi Knight and Sith Warrior. All pieces are available at the Campaign vendor on the fleets. For those that have been clamoring for Campaign armorings outside of the armor, this one’s for you! Hit the link below for the full-size version.
One of the most significant characteristics of Star Wars: The Old Republic is its epic storyline. From very early on in its development, BioWare has made the creative narrative one of SWTOR’s utmost priorities. But with eight separate character classes, each designed with very distinct and unique user experiences in mind, it may prove difficult to select which you’d like to play through first, or next. To assist you in making a more informed decision I’ll be reviewing the Sith Warrior story. But before we start beware, some spoilers after the jump.
Contrary to what some players may believe, the Sith Juggernaut is not a tank-only Advanced Class. Those who wish to do damage while still retaining the ability to respec into a tank, or those who simply just don't want to flail around with two lightsabers, can make themselves very much at home with either the Rage or the Vengeance skill tree. We'll be discussing the Vengeance tree today, and some of the skills, tactics and concepts that players may want to consider to get the most out of this offense-minded specialization.
MMOs are by definition dynamic creatures. There is no such thing as a perfectly balanced, perfectly functional game. That means sometime, somewhere there will be classes, abilities or encounters that need improvement. Right now in The Old Republic the popular choice for "needs improvement" is the Jedi Knight / Sith Warrior class. Lead Combat Designer Georg Zoeller took to the forums not long ago to share some details about changes coming to these classes to give them a helping hand, and further took the time to lay out his team's philosophy when dealing with class balancing.Quote from Georg ZoellerWe make our balancing decisions based on a combination of internal and external testing and metrics. We don't make decisions based on who is the loudest on the forums. Community feedback is valuable in bringing issues to our attention and even to highlight possible solutions, which means that well written, constructive posts are the most effective way to communicate your wishes and feedback to us, rather than petitions and calls to nerf specific classes.
For the full text of Georg's statement, read past the jump.
For players who prefer to jump into a fight head first and with reckless abandon, then perhaps the Sith Warrior is the class for them. Quick, powerful and ruthless, the Sith Warrior is a flurry of lightsaber slashes and stabs, leaving a trail of bodies behind him. The Juggernaut advanced class can withstand any attack unleashed upon him. In this article, we will look into the Juggernaut advanced class and explore his various skill trees, abilities and everything in between.
Note: This article may contain spoilers.
This week’s Star Wars: The Old Republic Friday Update is a new Choose Your Side trailer staring the Smuggler versus the Sith Warrior. In the new video, players get a look at some of the tactics and strategies each side can employ to give them the edge on their opponent. The video also features several developers involved in the making of the game commentating on their choice of victor.
Hit the jump for the video embed and official Dev Tracker post.
UPDATE: We recently added images showcasing the Republic faction's Operations gear. You will find these images on their respective class pages.
Three tiers of Level 50 PVE gear appeared in the 11/26 patch: Tionese, Columi, and Rakata. Darth Hater spent some time poking around in-game and analyzing client data to attempt to determine how one could acquire some of the highest item level gear sets. All items included two- and four-piece set bonuses that curiously displayed only when the item is equipped; these set bonuses were mainly buffs to existing abilities and not unique to a particular tier.
So far, set names remain consistent to combat role through item progression, and carry a unified look throughout so you don’t look mismatched or out of place. Armor set names were the same for both factions, and we do provide some low-res preview images of both the Imperial and Republic versions of the sets on each class pairing page. It is confirmed that the Republic versions of the armor sets look different, and keep in mind Imperial Agents use knives while Smugglers use shotguns.
We would like share what we found, and encourage comments if you believe anything is inaccurate or have any additions, as we’re happy to credit you for any legitimate finds.
Today we delve into one of the most iconic archetypes in Star Wars lore: the Sith Warrior. If you’ve ever faked a respirator voice, told someone you were their father or tried to choke someone with the power of your mind, chances are you love (or hate) the Sith Warrior. Harkening back to the days of old, when the original trilogy premiered in all its glory, BioWare gave us the Sith Warrior class in Star Wars: The Old Republic as an outlet for Darth Vader fans to live their dreams. Let us take a look into the history and lore behind the hate-mongering Warriors - the angriest Force wielders in a galaxy far, far away.
New York Comic Con may be over but there is plenty left incoming on the Darth Hater content train. As we are in the process of getting the rest of the video up, we put together our own highlights video from the event showcasing a few fans as well as gameplay from various classes at the event. We also pulled together a ton of video, the first of which being an eleven minute video staring Imperial Agent gameplay on the Origin Planet of Hutta.
For the highlights video and Imperial Agent gameplay footage, hit the jump.
This week's Star Wars: The Old Republic Friday Update is E3 Details, new Advanced Classes Page, and on The Lost Suns with an interview Alexander Freed. As BioWare Austin's Community Manager Stephen Reid hinted at this morning, there are three updates today about SWTOR. This is all in preparation for the Electronic Entertainment Expo that starts June 6 and expectations are massive on the news coming out of the event. Stated in the E3 details post is a tidbit about what fans can expect from E3:
- More to share regarding the stories from the CG trailers
- Belsavis raid content
- Alderaan political intrigue
- Tatooine -- sandpeople and something unknown
As part of this week's Friday Update, MMORPG.com interviewed Principal Lead Combat Designer Georg Zoeller about the Advanced Classes we will see in Star Wars: The Old Republic. He covers abilities from almost every class including the Jedi Knight's Force Leap, the different stances of the Sith Warrior, the Bounty Hunter's helpful Kolto Missile, and the Smuggler's explosive Shrapnel Bomb.
The Old Republic: The Lost Suns previewed earlier this week on StarWars.com, and today an interview with Senior Writer and Managing Editor Alexander Freed. He covers a brief overview of the comic that follows Theron Shan, a Republic spy set out to discover what the Sith Empire's plans are for the planets newly acquired in the Treaty of Coruscant. The comic canonically at the start of the game, about 10 years after Threat of Peace and 40 years after Blood of the Empire.
Included a bit after the rest of the updates went up was a new Advanced Classes page. The page is a newly redesigned page to fit the place of the older updates. It contains new information about the trees and abilities of the Advanced Classes.
Official Dev Tracker posts follow the jump. Images from today's Friday Update are contained in the Media Gallery below. If higher resolution versions of the images become available, we will update them. Aurebesh Working translation follows the jump as well as in the Media Gallery.
Today's Friday Update features the Sith Warrior as he develops and amasses power in The Old Republic. While there are many paths to choose from, this example gives you a small glimpse of the armor and abilities a Sith Warrior can claim as he pursues his own destiny. An embed of the video is now available below.
Additionally, Bioware has released a developer blog with Lead UI Artist Michael Voigt detailing the work that goes into creating the user interface in Star Wars: The Old Republic. Michael Voigt also provided a screenshot of how the new UI looks in game. Official DevTracker posts follow the jump. Working Dissection is in the media gallery below. As with all of our dissections we will ignore past items mentioned in earlier dissections. Feel free to point things out that you see in the comments section this post. Make sure to check back throughout the day and weekend for more.
Update: It appears the list PC Gamer UK saw in the latest build is inaccurate.Quote from Daniel Erickson
The species/class combo list you're referencing is not accurate. If it does appear in the magazine, that's unfortunate.
My guess is that an enthusiastic member of the press wrote down everything he saw in the character creation screen which, as we've stated often, is nowhere near final. Occasionally we'll have species in odd classes or in all classes because of a bug or testing.
Hope that helps!
As with any game in development, everything in any current or past build is subject to change. It is important to note that no species/class combination is final until BioWare announces it. Thanks to Gerbo and Meglivorn for pointing out Daniel Erickson's comment in the Dev Tracker.
This week's Star Wars: The Old Republic Friday Update is the Advanced Classes Update Developer Blog by Principal Lead Combat Designer Georg Zoeller. The update includes a deep dive from Georg Zoeller on the Advanced Classes in general, talent trees, abilities, and a few interesting tidbits from the testing program. Developer Blogs normally are not huge updates but this one is definitely not a normal Developer Blog.
Two choice quotes from the update:Quote from Georg Zoeller
Jedi Shadow (Roles: Close - Mid Range Damage Dealing, Tanking)
Sith Assassin (Roles: Close - Mid Range Damage Dealing, Tanking)
Plenty more is covered in the Advanced Classes Update. Be sure to check it out and let us know your feedback on it in the comment section of this post. The Official DevTracker post follows after the jump.
The last time we spoke to James Ohlen, Star Wars: The Old Republic Creative Director, it was back at last summer's Gamescom in Germany. He granted us an opportunity to catch up with him at PAX East, and we discussed a bunch of topics ranging from Game Testing and Space Combat to Advanced Classes... and blowing up Alderaan.
Hit the jump for more.
Live from PAX East 2011, BioWare announces this week's Friday Update - New In-game Trailer. The Trailer recaps the high level story -- Peace in the Republic, Empire Returned, War, all set to clips of in-game footage. We're bringing this content live so watch this post for the Friday Update news.
UPDATE 11a PT: We had a chance to chat with Stephen Reid and we will have the full interview up relatively soon, but we wanted to let you know about something you will see tomorrow:Quote from
We're having a Saturday update; we got something going up tomorrow. I'm not going to spoil it but it is related to Taral V. I think people are going to like it; you're not going to have to work too hard to figure it out but it is something people have been asking for consistently for quite a long time.
No, it isn't a release date. But yeah, we're having an update tomorrow.
Working Dissection of the trailer is in the Media Gallery below. As with all dissections, we will not comment on stuff seen in prior videos. Make sure to keep checking out throughout the weekend for more content for the Dissection as we will add new content as we go. Official DevTracker post follows after the jump.
Yesterday, Electronic Arts presented its annual Winter Showcase in London, and Darth Hater was there to watch for news on Star Wars: The Old Republic. BioWare revealed the Imperial Agent at last year's showcase, so our expectation bar raised a few notches. With information on both PvP Warzones and the eagerly anticipated crafting system, this European event did not disappoint.
Last Friday, Star Wars: The Old Republic's Principal Lead Systems Designer Georg Zoeller provided some insight regarding how BioWare and LucasArts designed the combat aspects of the Advanced Class system. We decided it was time to take a look back at the roles we speculated about prior to the Developer Blog and update our charts with the information gathered.
While at the Penny Arcade Expo, we had time to write down all of the abilities in the demo for our community here at DH. After the jump you will find the playable classes with abilities listed in order of level trained. Many of these will be familiar to people who have seen the abilities list from Gamescom, but a few of them have changed even since then. A full abilities list comparison will come later in the week but for now here are the abilities. Note: It is implied that these are only general class abilities and do not include advanced class abilities. The starting abilities that are missing from here were the same from Gamescom and were not changed so our staff in attendance did not write those down.
This week's Friday update is now online:
Whether you're looking to dominate the galaxy in the name of the Empire or rescue it from darkness as part of the Republic, you wont get very far without a starship. In Star Wars: The Old Republic, your starship will be your base of operations, and it might even be your best friend. Ship models are specially designed to match the needs and tastes of each of the class types, so even though all the starships are outfitted for traveling the galaxy, each has its own character.
Study the style and specifications of the various Starships by accessing the HoloNet now!
You will notice these Starships have been dissected from the Space Combat Video that came out earlier this week. As well as Starships there are new polls available for your perusal. The poll questions are:
- Which feature are you most looking forward to in STAR WARS
: The Old Republic ?
- Have you played Knights of the Old Republic (KOTOR)?
As always, we look forward to seeing the results of the new polls.
There is also a Fan Friday featuring artwork from community members Wraloa and Kiuas, a fan-created video from Tukor, a showcase of a community RP thread, and more new avatars.
But most importantly, the Developer Corner outlined everything announced during our Gamescom presention about Advanced Classs (where we failed the "let's see how many data points we can write down in 20 seconds and if we can read our own handwriting" test -- self-depreciating humor there folks, but you can now see why we had some stuff missing), and new concept art that seems to show HK-47, or at the least a model of his same type.
Aurebesh translations after the jump.
- Which feature are you most looking forward to in STAR WARS
A few weeks ago the Darth Hater team descended on E3 with a ravenous desire to learn about Star Wars: The Old Republic. With so many hands on deck, we were able to gather large quantities of data for the TOR fan community, and we shared much of this information in our articles, a group podcast, and even a packed live Q&A. The best part of this entire experience is that, after all of our coverage, there is still more to share.
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