Several months ago, we featured an op-ed on guild implementation in Star Wars: The Old Republic. In that article, we mentioned BioWare's interest in guild capital ships, while noting that such a unique feature would be unlikely to make it into the game by the launch date. Since then, we saw the addition of a guild page to the HoloNet, and received additional confirmation of developer interest in the idea of guild capital ships. This month, we are taking a closer look at the idea of guild capital ships and how they could be implemented in SWTOR.
Whether you're looking to dominate the galaxy in the name of the Empire or rescue it from darkness as part of the Republic, you wont get very far without a starship. In Star Wars: The Old Republic, your starship will be your base of operations, and it might even be your best friend. Ship models are specially designed to match the needs and tastes of each of the class types, so even though all the starships are outfitted for traveling the galaxy, each has its own character.
Study the style and specifications of the various Starships by accessing the HoloNet now!
You will notice these Starships have been dissected from the Space Combat Video that came out earlier this week. As well as Starships there are new polls available for your perusal. The poll questions are:
As always, we look forward to seeing the results of the new polls.
There is also a Fan Friday featuring artwork from community members Wraloa and Kiuas, a fan-created video from Tukor, a showcase of a community RP thread, and more new avatars.
But most importantly, the Developer Corner outlined everything announced during our Gamescom presention about Advanced Classs (where we failed the "let's see how many data points we can write down in 20 seconds and if we can read our own handwriting" test -- self-depreciating humor there folks, but you can now see why we had some stuff missing), and new concept art that seems to show HK-47, or at the least a model of his same type.
Our working dissection of the Space Combat Video is after the jump. As always, content that is covered in past dissections will not be covered in this one but feel free to take a look at our past dissections by clicking dissection in the tag cloud for reference. As with all dissections, we will be adding stuff on the fly so make sure to check back here for updates.
PC Action, a German Magazine, released new information today on Space Combat from a demo that was shown to the press leading up to GamesCom. To say that the information has blown up the Star Wars: The Old Republic Official Forum would be an understatement. Sean Dahlberg replied after stating:
As announced during Comic-Con International...
First, thank you to all of you who participated in our Comic-Con Reveal mission! While we didn't quite make the numbers, we definitely saw how excited the community is about this and how everyone came together. After all of that, there's no way we could hold back with our special reveal at Comic-Con!
If you've been following the news coming out of the Star Wars: The Old Republic panel at Comic-Con International, you've heard the announcement that we will indeed have Space Combat as part of the TOR experience! But what does that mean? Space combat is an alternative gameplay experience to the primary game of storytelling, questing, and ground-based combat. In space combat, you fly your personal ship to various hot spots on your galaxy map. From there, you will blast your way through asteroid fields, enemy fighters, frigates, destroyers, and a variety of other obstacles that will evoke memories of some of the great Star Wars space battles.
To learn more, pick up the October 2010 edition of PC Gamer which hits newsstands starting August 17th for screenshots and an exclusive interview or check back with us in the weeks to come.
There is an article about by the PC Action magazine that gives more details about Space Combat. There is a translation for this posted by a few users but I ask that everyone keep the discussion of the topic to this thread. Keeping the conversation within a (single) thread is easier for the team to look at consolidated constructive criticism and feedback instead of having to search all over and reading numerous short threads.
While discussing this, as always, be courteous to your fellow community members.
UPDATE: To clarify, Space Combat is not a Turret Shooter (this is probably obvious after seeing the screenshot but some people were mentioning it in the other thread).
UPDATE: Added the poll from a community member's thread.
For details on the information that was released today, check the community thread on the Official Forum linked below. Hat tip to Chris and Jamis on the heads up. You can find our community discussing the news on our forum.
BioWare recently revealed a new section of the HoloNet titled Inhabitants. This section of the Star Wars: The Old Republic official site is dedicated to the NPCs and mobs we will encounter in-game, broken up into three subcategories: Creatures, Droids, and Humanoids. In addition to new screenshots and animations, each entry contains few paragraphs dedicated to the mob's defining traits and features. We took a closer look at the writing on these pages (both English and Aurebesh), picking specific statements that inspired gameplay speculation.
One of larger portions of BioWare Austin's Co-Studio Director Gordon Walton and consultant Scott Hartsman's GDC session, "MMO Retention -- Learning From The First 25 Years," highlighted some of the game change management issues MMO developers encountered trying to retain existing customers. Although we plan on issuing a more comprehensive article on how some of the topics discussed in this session may relate to Star Wars: The Old Republic, we decided to release this very telling quote about Walton's experience with introducing space combat in an expansion for Star Wars Galaxies.