With most of BioWare down at San Diego this past weekend for Comic-Con 2011, Principal Lead Combat Designer Georg Zoeller was left to brave the forums in this week's DevTracker Highlights. Georg talks about player housing, class population, changing Advanced Classes, and companion death. He also covers group sizes, testing, how bosses can react to players in cover, and his absence at this year's Gamescom. Hit the jump to see all the highlights.
DevTracker Highlights For The Week of July 28, 2011
With most of BioWare down at San Diego this past weekend for Comic-Con 2011, Principal Lead Combat Designer Georg Zoeller was left to brave the forums in this week's DevTracker Highlights. Georg talks about player housing, class population, changing Advanced Classes, and companion death. He also covers group sizes, testing, how bosses can react to players in cover, and his absence at this year's Gamescom. Hit the jump to see all the highlights.

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