
Alexander Freed is probably best known for his writing duties on the Imperial Agent class story, but he also authored the Blood of The Empire and The Lost Suns comics as well as Flashpoints, side quests, and other in-game experiences players will encounter in Star Wars: The Old Republic. Darth Hater caught up with him at Paris Games Week to delve a little deeper about what it takes to write engaging interactive dialogue for the game and across different media.
What advice would you give someone who actually wants to make interactive storytelling their career?
Alexander Freed: Obviously learning the basics of storytelling, and more than the basics, because that is the foundation you're working from. So if there isn't a way for you to work in a very strong, very critical environment on game writing, then work in prose, work in film, work in something else where you are going to get feedback and criticism. If you can get that sort of feedback and criticism in a game environment, fantastic! But honing the storytelling basics is huge. Learn how to write dialogue. It doesn't matter what medium you're in. If you can do snappy dialogue, then you can probably adjust to writing snappy dialogue in a different medium.
Hit the jump for the interview in full.








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