On the outside, Star Wars: The Old Republic may seem like a traditional good versus evil conflict between the Republic and the Empire. But much like an office environment, there are many more factions, relationships, traditions and passive-aggressive memos involved in the grand scheme of things. Let’s take a look at some of the potential conflicts one may find during the Old Republic era.
BioWare's Daniel Erickson posted a response to an inquiry regarding a statement he made during a PAX booth conversation in a thread on the official forums:
If you can't imagine it making out with Princess Leia, you probably won't be able to play it.
I think a large response would be that many of us have very active imaginations, and can imagine quite a bit, but for some clarification, what can't YOU imagine?
Read on for Erickson's full response.
Head over to IGN for a preview of tomorrow's Star Wars: The Old Republic update and an interview with BioWare's James Ohlen on Companions.
IGNPC: Can you give us a few specific examples of how companions might impact a particular player's experience?
James Ohlen: Companion characters have a significant impact on the player's experience. They are integral to the player's storyline. They interject during conversation to give the player their view on things. They give commentary as the player explores the world. They are an important part of combat, providing extra DPS, healing, tanking abilities or even crowd control.
IGNPC: Companions play an important part in the story, but they also impact the player's gameplay options. What types of tactical contributions will companions be able to make?
James Ohlen: Companions add a lot to a player's combat capabilities. Each companion has a specific role, whether it be additional DPS, tanking, healing or crowd control. Companions also have special abilities that can be activated to significantly change what's going on during a battle. One companion might lay down suppressing fire, giving the player some breathing room to escape or turn the tide of the battle. Another companion might trap a tough enemy in an energy bubble, allowing the player to use a divide and conquer strategy in a battle. Players can also equip items to his companion character. This includes standard gear such as armor and weapons. Additionally, what a player equips to his companion can change the companion's behavior.
The screenshots included in the article feature a Trandoshan paired with what appears to be a Jedi Consular and a Jedi Knight paired with a Republic T-7 Astromech.
UPDATE: Earlier today Gamespot published another quick look at the Sith Warrior. The video included in the article reveals minor story spoilers and also shows multiple Sith Warrior abilities in action, all while enjoying the classic "Duel of Fates" music. We also appear to see the Sith Warrior operating a speeder bike at 1:14.
In addition to the new video, the article appears to reveal a few game play facts including a companion character name Vette who is a Twi'lek pirate, and possibly that Nar Shaddaa will be an included location. Highlights below.
One of the Sith Warrior's companions will be Vette, a wisecracking pirate of the Twi'lek race (the humanoids with those crazy tentacles growing out of their heads, like Bib Fortuna from Return of the Jedi) with a dark past.
...the young pirate found a new lease on life on the smuggler planet of Nar Shaddaa, where she meets your character and comes across as a character who has both a cynical side as well as a lighter side that comes out when people around her take themselves too seriously...
Sean Dahlberg on all of the 'Sith Love':
Both the Allegiance and Class polls have shown things to be pretty even at this point. Granted, this is only a segment of the community but it's a good sampling.
We also plan on giving the Republic their moment to shine. I can't get into the exact reasons as to why some things are released before others (and there is a variety of reasons for different assets) but we also have a lot of "Republic" people on the team, too.
So, while the proof will be in the pudding (an expression, we're not actually giving out pudding. Sorry.), the Republic will definitely get their due. And Soon(TM)
Working Dissection after the jump.
BioWare recently revealed a new section of the HoloNet titled Inhabitants. This section of the Star Wars: The Old Republic official site is dedicated to the NPCs and mobs we will encounter in-game, broken up into three subcategories: Creatures, Droids, and Humanoids. In addition to new screenshots and animations, each entry contains few paragraphs dedicated to the mob's defining traits and features. We took a closer look at the writing on these pages (both English and Aurebesh), picking specific statements that inspired gameplay speculation.
Sean Dahlberg alerted us to a new tab on the HoloNet: Inhabitants.
If you've been waiting for information about the colorful creatures, species, and droids that populate the galaxy, make sure to check out our new HoloNet expansion - Inhabitants! In this section you can find new information and media about the galactic inhabitants that will entertain and challenge you in Star Wars: The Old Republic.
Inhabitants will be updated regularly, so be sure to check back often to get the latest updates and information!
Darth Hater consensus speculation is none of the described Inhabitants are playable so far, including both Humanoids.
Plus, we were informed about three more characters we may see in game:
We've expanded the Biographies section of the HoloNet to include more of the exciting figures you will meet in Star Wars: The Old Republic!
This update includes profiles of three of the most influential people in The Old Republic era: Galactic Republic Special Forces commander, General Garza; the fierce warrior and sole ruler of the Mandalorians, Mandalore; and the star of the Deceived cinematic trailer, the ruthless Darth Malgus!
This is just the second in a series of regular updates to the Biographies section so be sure to check back regularly!
Aurebesh translations and dissections after the jump (keep checking back; we're updating this on the fly).
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