The 1.2 update to Star Wars: The Old Republic included functionality that is sure to make the theorycrafters and hard core raiders happy. The game client can generate an external combat log that records the details of all events involving the player. The log is written in plain text and can be opened and viewed with any standard text editor. After the jump we take a look at what exactly the log captures, how to read it, and what kind of useful information can be learned by analyzing logs.
A small patch was deployed during today's maintenance period. With all servers now a part of the transfer process, this change deals with the heavier populations by adjusting the number of players allowed to join an instance of each fleet.
- In order to improve overall performance, the maximum number of simultaneous players on the Imperial and Republic Fleets has been decreased.
A small patch was deployed to live servers overnight, addressing a handful of longterm annoyances (such as unlootable resource nodes) and a character renaming issue that seems directly related to the new server transfer feature. Read on for the full collection of notes, or check them out over on the SWTOR.com patch repository.
Patch 1.2 brought a lot of big changes to Star Wars: The Old Republic, the most significant of which being arguably the Legacy System. In a very general sense, the Legacy System provides players with a way to customize many more aspects of their game experience. As players level they accrue "Legacy experience," which contributes to their Legacy level in the same way that normal experience points contribute to character level. Higher and higher Legacy levels unlock a wide range of additional features, from convenience abilities and vanity customizations to permanent stat boosts. Better yet, these unlocks are not limited to just one character -- they affect all of the characters on the player's server (character-specific Legacy unlocks are coming with 1.3)! Hit the jump for a complete list of the Legacy options provided with the 1.2 update.
NOTE: This guide will be updated with confirmed information pertaining to the Legacy System as Update 1.3 details emerge.
With the release of the 1.2 Legacy patch, BioWare has swept away most of the PvP commendations you spent hours collecting. Mercenary, Centurion, Champion and Battlemaster Commendations have been phased out, in favor of a new commendation system that almost-exclusively emphasizes Warzone Commendations. Furthermore, endgame PvP now has a new type of commendation, Ranked Warzone Commendations, to contend with. Follow us past the jump for a full breakdown of everything you need to know concerning the changes.
Following this morning’s scheduled maintenance, players will have to download a new patch in order to play Star Wars: The Old Republic. The majority of Patch 1.2.4’s changes deal with bug fixes. However, there are a few other minor alterations to the game that players should be aware of. For today’s patch deployment notes in full, hit the jump.
As promised earlier in the week by BioWare, a small supplemental patch to the 1.2.3 game update was deployed to live servers overnight to address the vanishing Matrix Cube issue. Players should now find their restored Cubes (and any other disappeared mission items) on the mission items tab of their inventory.
- An issue that caused some mission items (such as Matrix Cubes) to disappear from player inventories has been corrected. Players that were affected by this issue will find their Matrix Cubes restored. The restored Matrix Cubes can be re-equipped from the Mission Inventory (Press "I" and then select the "Mission Items" tab at the bottom of the window).
Among the most influential components of Game Update 1.2 were the balance changes made to nearly every Advanced Class within Star Wars: The Old Republic. Some, such as the Sage and Sorcerer received changes from top to bottom while others received no functional tweaks at all, like the Shadow and Assassin. The Sniper and Gunslinger pairing falls somewhere in between those two extremes; while they established a few much needed alterations the overall playstyle and ability flow remained intact. Read on after the jump for an in-depth breakdown of all the changes to the various ability trees.
UPDATE (9:58am EST): As the day progressed, a few additional clarifications were made concerning the changes to the Warzone dailies and reverse engineering of orange gear:Quote from David BassThis was indeed a change that was missed in the patch notes. We apologize for this and are working to add it in shortly.
With this change, daily Warzone missions now require "6 played matches," however any win in a Warzone counts as 2 "played matches". This still provides a solid incentive for you to win, but also allows players who lose matches to progress their daily mission by participating.Quote from Allison BerrymanWe have some more details about this patch note - this change made more Custom (orange) items available for reverse engineering, but it currently does not include crafted Custom items. We will be adding the ability to reverse engineer crafted Custom items in the future, but that functionality was not included in this change. Sorry for the confusion; we're updating the patch note right now.
UPDATE (10:58am EST): The Matrix Cube issue (which apparently also extends to other "mission items") is being actively addressed and will be corrected via an emergency patch, as explained by Chris Collins:Quote from Chris CollinsHi everyone,
I just wanted to give you an update regarding what happened and to let you know what our next steps are regarding the Matrix Cubes.
After last night's patch, players reported that Matrix Cubes had disappeared from their inventories. This was an unintended consequence of a behind-the-scenes change to how mission items work. You may have also noticed some mission items missing if you were in the middle of certain missions as well.
The team has been working on a fix since this was first reported, and we hope to get it out to you as quickly as possible. In the meantime, we ask that you hold off on contacting Customer Service at this time. Our goal is to restore the items to you as part of a new patch, without needing any manual intervention from Customer Service.
We very much appreciate your patience today as we work to resolve this issue. Once we have more information regarding the timing of the patch, we'll let you know.
UPDATE (9:30am EST): Issues abound with Matrix Cubes; players logging into the game client are currently prompted with this warning:
We apologize for the inconvenience and thank you for your patience while we investigate the issue further.
UPDATE (9:11am EST): Reverse Engineering of social items is still not possible, but PvP and other orange moddables are now RE-capable. Additionally the daily Warzone mission has been stealth-changed from 3 Warzone wins to 6 Warzone completions; this is not mentioned in the patch notes.
Good morning Haters! With another sunrise comes another round of patch notes for the live servers, some of which hold potentially large implications for gameplay. At the top of the list is the mention of a fix to recent issues with the cover system for Smugglers and Imperial Agents, and a blurb regarding the reverse engineering of orange (moddable) gear so long as they have no modifications installed. What exactly is meant by this second note for the moment remains to be seen, but we're holding high hopes that it possibly pertains to social gear. We'll provide updates as they become available. In the meantime, hit the jump for the full patch note transcript.
Now that we're a couple of weeks into the Legacy Game Update, we've taken some time to aggregate all of our post-1.2 coverage into an easy-access compendium for your referencing pleasure. Below the jump you'll find a convenient table of contents linking to all of the related patch notes, guides, previews, interviews, Dev highlights and more we've produced here at Darth Hater. This guide will be continually updated as new content is added to the site, so take a second to bookmark it and tell your friends. You can also look for the handy link in the "Feature" box to the top right of your web browser for easy navigation in the future from our homepage. Keep reading to check it out!
For anyone who's been hiding under a plague-infected rock somewhere this past week, your final notice is served: Tatooine has been devastated by the Rakghoul virus, and you only have until Tuesday morning (4/22/12) at server reset to get in on the action. If you're really out of the loop, have a look at our complete guide to this first-ever SWTOR World Event here: Rakghoul Pandemic Guide. It seems that while the contagion somehow managed to hitch a ride offworld from Taris and wreak havoc throughout both Republic and Imperial outposts, inroads have been made into pushing back its advance:Quote from Joveth GonzalezAttention citizens:
We are happy to announce that we are starting to make progress in the neutralization of the Rakghoul Plague Outbreak. It is our hope that the outbreak will be completely contained by April 24th at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST). Citizens have until this time to completely avoid Tatooine and to not engage in investigations of suspicious wreckage on its surface.
There are now fewer than 48hrs left to secure your very own and very limited-time Black-Green color crystals, Rakling ghoul pets, infected companion customizations, "Containment Officer" title and Containment Officer social gear set. Happy eradication.
Among the significant changes brought on by Game Update 1.2 is the long-awaited arrival of Guild Banks, the guild-level equivalent of players' Cargo Hold Access. These access points are located in the Imperial and Republic Fleets respectively, across from the Galactic Trade Network terminals in the same area where players can register and create guilds. For those of you contemplating the daunting task of forming a new guild, joining one for the first time, or are otherwise just curious as to what goes on behind all that bulletproof glass, keep reading for a brief introduction and explanation of the various Guild Bank features.
Tweaks following the 1.2 Game Update continue to be made as BioWare rolled out another small patch this morning to address a handful of bugs. Most noticeably, the loud jet-like noise some players have been experiencing on the fleet stations has been corrected, rewards for Warzone losses have been increased and players who had defeated the Rakghoul Pandemic world event boss Urtagh prior to the 4/17/12 patch and did not recieve the Codex entry should now have it retroactively applied (picking up the "Containment Officer" title and Codex entry in the process if they already had the other 7/9 event-related entries).
Hit the jump for the complete patch notes.
It is time once again for our Open Forum. Now that Game Update 1.2 has been out for about a week, we want to hear the community’s thoughts on the patch. Is it all you hoped it could be? Did it disappoint you? What ways could it have been better? Does it influence your choice of server in the future? In the comments section, let us know what you think. Keep the opinions constructive and do not flame your peers. We will moderate accordingly.
Next week’s podcast will feature a few of the comments as well as a discussion around the area that received the most remarks.
Please note that this guide will be continually updated as more information emerges and becomes ready for publication. Images will be added as they are available.
UPDATE (4/20/12): No new mission was added today, and as the complete Containment Officer gear set can be acquired through the previous days' quests, it appears that all of the missions associated with the event have been released as of 4/19/12
UPDATE (4/17/12): BioWare reveals the end date of the Rakghoul Outbreak as April 24th at 2AM CDT (12AM PDT/3AM EDT/8AM BST/9AM CEST/5PM AEST).
UPDATE (4/17/12): A new mission [DAILY] Hybrid Strain was added today and awards a third piece of the Containment Officer set (legs). A small patch was also implemented to address the issue some players were having with the Urtagh world boss Codex entry, preventing them from receiving the event title:
UPDATE (4/16/12): A new mission [DAILY] Passenger List was added to the event today and awards a second piece of the Containment Officer orange gear set. The game files list a total of 6 pieces in this set and if the pattern of adding one additional quest per day with an additional piece of Containment gear as a reward continues, we can assume the Rakghoul Pandemic event will last through at least Friday, 4/20/12.
In case you missed the news, the first ever Star Wars: The Old Republic world event went live on servers yesterday and as of this writing, continues in full swing. A Rakghoul pandemic has erupted amongst the sands of Tatooine and threatens to spread rapidly throughout the galaxy, or at least your local faction fleet station. If you've noticed players standing in close proximity to one another exhausting toxic fumes and exploding in a violent green mess of gooey bio-contamination, you've had your first taste of this limited-run outbreak without ever having to leave the comforts of your sterile high-orbit social hub. But if you've yet to hop in your starship and make the run to Tatooine, now's the time before the curtains close on this most virulent occurence and all the fun goodies (and world PvP!) that come along with it. Oh, had I not yet mentioned the Black-Green color crystals, Rakghoul pets, title, Containment Officer gear and new infected companion customizations? Well, read on for everything you need to know while the getting's still good.
Since yesterday’s Update 1.2 deployment, details regarding the free thirty-day Legacy promotion irked a portion of the community. Originally, only players who reached level 50 were eligible to the thirty days of free play time. Well, BioWare heard the complaints. In response, the promotion now includes players that reach legacy level six by April 22nd at noon CDT.Quote from Greg ZeschukHello everyone! At BioWare we're always listening to our fans and we've heard our community's comments around players with Level 50 characters being the only group awarded 30 days of play time. We appreciate the feedback and are pleased to announce that we are expanding our Legacy Promotion, also awarding 30 days of play time at no charge to players that have reached Legacy Level 6 (who may not have a 50th level character).
We just released the innovative Legacy System as part of Game Update 1.2, and felt that looking at Legacy point progression across all of your characters was a great way to reward our most avid players. This means that any of the experience you earn with any of your characters brings you closer to the goal of Legacy Level 6. The choice of how to get to Legacy Level 6 is yours.
First, you need to have passed Chapter 1 to unlock your legacy. Examples of how to get to Legacy Level 6 include:
A pair of characters Level 45 and 42
A trio of characters of Levels 45, 32 and 32
A bunch of characters Levels 35, 33, 31, 29 and 20
A single 50th level character that has enjoyed the endgame for a brief time
Remember these are just examples – you’re free to choose how to earn your Legacy experience to gain Legacy Level 6.
We've also got another significant piece of good news: everyone will have until April 22nd at noon CDT (5:00pm GMT - click here for a time zone converter) to have a Level 50 character or Legacy Level 6 on their account to get 30 days of game time on us. (Your 30 days of game time will be applied to your account on April 25th by 11:59pm CDT.) Players will now have multiple options, as well as more time, to try and reach these goals.
As always, we appreciate your feedback and will do our best to surprise and delight our customers.
Dr Greg Zeschuk
Studio GM, BioWare Austin
For the thread in full, hit the official forum thread.
UPDATE: BioWare is offering a free day of game time to all players in recompense for the unanticipated server issues:Quote from Joveth GonzalezDue to the unexpected extended maintenance today, we are going to be offering every player a full day of game time as compensation. We apologize for any inconvenience.
Thank you for your patience.
Following yesterday's deployment of the 1.2 Game Update, live servers were scheduled for an additional small patch this morning (1.2.0a) to apply minor bug fixes. At approximately 8:30am EST live servers were again brought down, this time unexpectedly, and will apparently remain down until at least 7:00pm EST while BioWare works to address a number of unintended changes:Quote from Stephen ReidUPDATE: 10:53AM CDT
During last night's maintenance, some areas of the game were reverted to pre-Game Update 1.2 status. Some areas were 'missing' and characters that were in those areas would be unavailable. We took the live servers offline at approx 9:30AM CDT (Austin time).
Our server and deployment teams are now working to rebuild assets for the live servers, but this is unfortunately not a quick process. We currently estimate that our downtime could be up to eight hours, but that time may be extended.
We are expecting the servers to be available again at 6:00PM CDT (April 14th, 12:00AM BST, 1:00AM CEST, 9:00AM AEST). We'll update you with information in this thread when we have it.
We sincerely apologize for the unexpected downtime today. We’ll update you with more details later.
Thank you for your patience while we work to resolve this issue.
The official thread with updates as they're announced can be found on the forums.
A small patch was deployed today to correct some issues with yesterday's 1.2 deployment.
UPDATE: Servers are down for additional maintenance to address some issues introduced with this patch.
- Addressed an issue that could prevent characters from being deleted.
- Made improvements to the CS ticketing system.
Do you like patches? Well you’re in luck! Now that Game Update 1.2: Legacy is out, a patch following it will be pushed to the live servers tomorrow, April 13. Unfortunately, there is no indication of what the patch will contain.
Thank you for your patience as we maintain service for Star Wars™: The Old Republic™.
For the announcement post, hit the official site.
To christen of the release of Game Update 1.2 for Star Wars: The Old Republic, BioWare has seen fit to reward players with free game time and an exclusive pet. Full details on how to receive yours after the jump.
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