BioWare's Gabe Amatangelo finished off the first day of the Fan Site Summit with a presentation of Star Wars: The Old Republic's PVP aspects such as the Voidstar Warzone and the Ilum open world PVP zone. In an effort to convey a few of the highlights, we consolidated our impressions of the talk after the jump.
During the first day of the Fan Site Summit, Gabe Amatangelo answered questions about Ilum's Open World PvP zone, Voidstar, Flashpoints, and Operations. We include a transcript below in the order of the questions asked; there are some repeated questions with expanded answers as well as follow-ups out of immediate order.
Is there a size limit for guild vs. guild, could you theoretically be in a party of, a couple hundred if you have a big guild against a couple hundred, if you're all in parties?
Gabe Amatangelo: No. Right now, it is the Operations group limit which is going to be 24. We're going back and forth on that, but it's 24 right now.
In the open world zones, how are you doing population balance? For example, one side is really outnumbered than the other.
So that's why the mechanics is what it is. We went through and tested a bunch of different mechanics. It's five captures so you have to keep all five. If you're 100 vs 20, that 20 is going to get in somewhere. You have to spread out to keep them off, and the sort of war effort buff that you get. You get stacks and it gradually increases. How much you get for killing and how much you can get out of Warzones happens from defending at a place that you have and you can keep stacking it when you take new ones. So if there is a group of 20 vs. 100, they're sitting at one, they're keeping one, and if that whole 100 decides, hey, they're at the northern assault, they all start moving there, you guys can move elsewhere, so keep it spread out. But obviously we want to keep killing players because that's where the Valor is coming from.
This week's Star Wars: The Old Republic Friday Update focuses on Warzones - instanced PvP zones where teams of eight can square off against each other in combat. BioWare updated the Warzones page of the Game Systems section of the site with new information, screenshots and videos. BioWare also revealed the Voidstar Warzone, showing off the trailer from New York Comic Con.
Many improvements and changes made their way into various PvP systems since we last spoke to Star Wars: The Old Republic's Gabe Amatangelo. Last month's Fan Site Summit provided an opportunity to catch up with BioWare's Lead PvP Designer to discuss Warzone reward systems, what we can expect if we choose to use PvP as our leveling method of choice, the favorite topic of crowd control in PvP, and much more after a small skirmish with the third rail of interview topics:
Gabe Amatangelo: I want to touch on open world PvP. We're going to have PvP servers, and on the PvE servers there will be designated PvP areas. On a PvE server, you aren't going to flag unless you want to flag yourself, or unless you go into a designated PvP area that is going to be completely isolated from quests and story lines and that kind of stuff. Now, we're not talking about the goals inside those areas today, but we are saying that it is there. People can go and fight each other there.
Are these Open World PvP areas guild- or faction-based?
We're not talking about the goals of those areas. I know Darth Hater and all the people who follow you are really group conscious. You guys are guilds. We want to do everything we can to accommodate that type of game play.
Today we're focusing on a few systems that we haven't talked about before. The focus of them is promoting a good, healthy PvP community and allowing players to play the role they want in PvP. There are a number of systems that roll into those two points.
Following the tradition of being on the lookout for new tidbits in the game, we now have PvP Information Learned. During the Fan Site Summit, we were able to pull out a few items of interest for fans of Star Wars: The Old Republic. Since this is the first time we could PvP at a hands-on event, many of the concepts and mechanics are new to us on the battlefield. Join us by hitting the jump to learn more on the PvP in The Old Republic.