Along with the unveiling of the new Flashpoint Lost Island came an entirely new Warzone--Novare Coast. In this majority control Warzone, teams must capture and defend two of three objective points in an effort to assault the opposing side’s shield. Novare Coast is a rather unique take on a familiar Warzone type, similar to that found in Alderaan Civil War. Beyond the jump, we preview the Warzone that will likely become a favorite among players in Star Wars: The Old Republic.
Over the years through innovation, game developers gave us a plethora of fun and unique gametypes. A few even stood the test of time to become mainstays in the industry in not only first person shooter games but also transcended genres. Though Star Wars: The Old Republic is still a young game compared to other massively multiplayer games, Gabe Amatangelo and the developers at BioWare promise that more is to come in the realm of Warzones. With that being the case, I decided it is as good a time as any to look back at past gametypes in the hope that future content might employ the best of them.
Principal Lead PvP, Operations & Flashpoints Designer Gabe Amatangelo posted a new community blog on the official Star Wars: The Old Republic noting some changes coming to Player vs. Player combat. Specifically, he mentions the introduction of a level 50 bracket for Warzones, ranked PvP Warzone matches, stat tracking, and additional medals for objectives in Warzones. You can read the blog in whole below.Quote from Gabe Amatangelo
Fellow PvPers, thank you for taking on the challenge of player vs player combat in The Old Republic!
In the first week after launch there were over a million Warzone matches played, with nearly half of all players participating in Warzones. Bad news for Republic players, though - the Empire currently leads overall, having won 53% of all Alderaan Civil War and Voidstar matches (across all servers). Huttball has been played the most, accounting for 39% of all matches – and yes, we’ll be adding a new same faction vs. same faction enabled Warzone in the future.
We are all really excited at the tremendous volume of participation we’ve seen in PvP thus far. Your interest and demand dictates what we’ll be delivering in the near future. I wanted to give you some insight into where we are with PvP development and where we are going.
First and foremost here is what we are addressing as a top priority:
Level 50 Bracket Warzones: Level 50 players will have a bracket of their own, playing in separate Warzone matches to lower level players. This is something we have wanted to do for some time and now that there is an increasing number of level 50 players we will be implementing the feature in January.
Open World PvP on Ilum: The planet of Ilum currently allows for open world PvP even on a PvE server, but the mechanics and incentives of the planet are not in as intended yet. We’re working on longer term goals for the planet and for other PvP areas, but expect to see some interim adjustments in January - such as more respawn points to focus conflicts, restricting Companion Characters from the area, and revisions to rewards. Ilum will also become a major source of Valor. Valor buffs will increase and decrease based on the objectives your faction owns. These buffs increase the amount of Valor you receive per player kill. However they do not give anything in and of themselves, so players will still need to defeat other players for significant Valor rewards. Additionally, daily and weekly missions will require player kills to complete. Player kills for quests and Valor credit will have diminishing returns per player killed. So, the more players that are fighting other players, the better it is for everyone.
Combat Gameplay: You’ll see several optimizations come online in January, and we are going to continue to tune this as time goes on.
We also have other exciting features coming in the near future including Ranked Warzone Matches, PvP Stat Tracking, Open World PvP Loot Drops, more Warzone medals for different objectives, Guard Optimizations and Target Optimizations.
Additionally we’re looking at ways to enable team vs. team, more level brackets and the ability to choose which Warzone you want to play in.
This is not a complete list of everything we’re working on that’s PvP related, but we have to keep some surprises for later! Thanks again for all your feedback and please keep it coming. We read as much as we can then cross reference with metrics to take action on features and tuning the game to ensure an enjoyable and competitive PvP community.Gabe Amatangelo Principal Lead PvP, Operations & Flashpoints Designer
BioWare's Gabe Amatangelo finished off the first day of the Fan Site Summit with a presentation of Star Wars: The Old Republic's PVP aspects such as the Voidstar Warzone and the Ilum open world PVP zone. In an effort to convey a few of the highlights, we consolidated our impressions of the talk after the jump.
This week's Star Wars: The Old Republic Friday Update focuses on Warzones - instanced PvP zones where teams of eight can square off against each other in combat. BioWare updated the Warzones page of the Game Systems section of the site with new information, screenshots and videos. BioWare also revealed the Voidstar Warzone, showing off the trailer from New York Comic Con.
Video embed and DevTracker post after the jump.
During day three of New York Comic Con 2011, TORSyndicate organized a community event called the Fan Site Faceoff. The event pitted some of the biggest names in the SWTOR Fan Site community including Corellian Run Radio, FragWorld, Jen'Jidai, Guild Umbra, NothingGaming, TORTalk, TORWars, Darth Hater, and more against each other in a heated Warzone PVP match on Alderaan. Luckily for us, we were there to record the win for the Republic and our community here.
Included in the photo gallery below are some images from the event. Lastly, we would like to thank BioWare for allowing us to take part in this.
Darth Hater filmed some Star Wars: The Old Republic's Huttball Warzone PvP action from a Trooper Commando and Sith Sorcerer point of view at PAX Prime. The videos are embedded after the jump, and we'll add all the Huttball PvP videos we get to this post. Enjoy.
Psst. Pay attention to the audio in the Trooper video.
Darth Hater wraps up our coverage of San Diego Comic Con with our impressions of Star Wars: The Old Republic's Alderaan Warzone before we set our sights on Cologne, Germany for the annual Gamescom convention. We first encountered the Alderaan Warzone at the Fan Site Summit back in April. BioWare gave fans without access to San Diego Comic Con an opportunity to get in the thick of battle at BioWare Base, an offsite location within the Hilton Gaslamp, and we had Orionark, Mako, Infamous, and Misensus contribute their impressions of their PvP experiences.
Player-versus-player gameplay is an integral part of most modern MMORPGs. However, even some of the most experienced MMORPG players may have reservations when it comes to participating in this facet of the game. There are several factors that make PvP an entirely different (and sometimes very intimidating) experience, and in some of the worst cases, players who traditionally focus on PvE may feel completely alienated by a game's PvP mechanics. By examining some of these dynamics and BioWare's proposals regarding how they will be handled, perhaps we can make PvP in Star Wars: The Old Republic a little less intimidating and a lot more appealing for players who typically wouldn't participate otherwise.
During the Fan Summit, I was able to get my first taste of PVP in Star Wars: The Old Republic. After running through the Imperial Agent origin stories and crushing Black Talon, it was wonderful to get my hands on a brand new game system. Read on to see my personal thoughts on our first hands-on time with PVP in The Old Republic.
Many improvements and changes made their way into various PvP systems since we last spoke to Star Wars: The Old Republic's Gabe Amatangelo. Last month's Fan Site Summit provided an opportunity to catch up with BioWare's Lead PvP Designer to discuss Warzone reward systems, what we can expect if we choose to use PvP as our leveling method of choice, the favorite topic of crowd control in PvP, and much more after a small skirmish with the third rail of interview topics:
Gabe Amatangelo: I want to touch on open world PvP. We're going to have PvP servers, and on the PvE servers there will be designated PvP areas. On a PvE server, you aren't going to flag unless you want to flag yourself, or unless you go into a designated PvP area that is going to be completely isolated from quests and story lines and that kind of stuff. Now, we're not talking about the goals inside those areas today, but we are saying that it is there. People can go and fight each other there.
Are these Open World PvP areas guild- or faction-based?
We're not talking about the goals of those areas. I know Darth Hater and all the people who follow you are really group conscious. You guys are guilds. We want to do everything we can to accommodate that type of game play.
Today we're focusing on a few systems that we haven't talked about before. The focus of them is promoting a good, healthy PvP community and allowing players to play the role they want in PvP. There are a number of systems that roll into those two points.
Hit the jump for more interview PvP.
Following the tradition of being on the lookout for new tidbits in the game, we now have PvP Information Learned. During the Fan Site Summit, we were able to pull out a few items of interest for fans of Star Wars: The Old Republic. Since this is the first time we could PvP at a hands-on event, many of the concepts and mechanics are new to us on the battlefield. Join us by hitting the jump to learn more on the PvP in The Old Republic.
While in Austin for BioWare's Fan Site Summit, the developers treated us to several question and answer sessions. With the second embargo now over, we are able to unveil the last session in the series featuring Lead PvP Designer Gabe Amatangelo.
Hit the jump for the audio embed as well as the full transcription of the session.
Buffed.de recently published a new issue of their magazine, in which a new PVP warzone was revealed The Voidstar. The following quote appears in their magazine preview on Star Wars: The Old Republic:
Warzones, these are the PvP Battlegrounds translated in The Old Republic. So far, only one was known and that the civil war on Alderaan (more on page 18), but now Bioware still the PvP battlefield "The Voidstar" announced that will offer a Conquest mode. More will follow as we lead designer told PvP month, Gabe. (Google Translate)
To see the quote about The Voidstar Warzone, go to the article page and preview the Star Wars: The Old Republic magazine sample. Be sure to catch the full write up by picking up the magazine. Thanks to Surfactant on the tip.
We recently suggested a few fan crafted pieces in our new Smuggled Cargo article that we thought warranted a nod. Today, we are starting another community feature focusing on the many open discussions taking place both on our forum and the official site. In these new Community Pulse articles, one member of the Darth Hater team will dissect an active forum thread and add in their own personal two credit point of view. Hit the jump for our premier issue focusing on PvP player rating systems.
During this year's EA Winter Showcase, the United Kingdom received wonderful information from the developers about the Crew Skills system and PVP Warzones. During the Jedi Immersion Day the following week, we got a similar presentation with copious amounts of information on both game systems. One of these presentations came from Lead PvP Designer Gabe Amatangelo. After teasing us with clues about the forthcoming derelict starship Warzone -- including that it uses an Assualt-based scenario -- Amatangelo spoke in-depth about the Alderaan Warzone. After his presentation, we were able to sit down with Amatangelo to ask some questions about PvP.
Due to popular demand, we received answers to some additional questions and expanded answers after the initial publish. Even if you read through this earlier, it warrants a second read after the jump.
You mentioned the derelict starship Warzone would feature a version of an Assault-style objective. Can you describe what "Assault" means for those who may not be familiar with that kind of PvP scenario?
Gabe Amatangelo: Staged objectives where one team defends the active objective and the other attacks it. For example: the attacker attempts to set a bomb to blow a door down in an attempt to advance to the next room where they would have a new objective, while the defender would be trying to prevent the bombs placement and then maybe diffuse it in the case it was placed.
A recent post on the official forums has been the focus of debate, stemming from two recent articles in Gamestar Magazine. BioWare Online Community Manager Stephen Reid responded to a few points from the articles, specifically regarding open world PvP and NPC diversity. Read the full quote from Stephen after the jump.
Our most important job here at Darth Hater is to find the hidden reveals in Star Wars: The Old Republic media, and today's warzone video is filled with covert tidbits. We caught a glimpse of several new class abilities, SWTOR's implementation of mission objectives, and much more. Note: Things mentioned in prior dissections will not be mentioned here again. Make sure to check back throughout the day as more will be added as we progress through the video.
Last Updated: Nov 6th @ 4:25 PM EST
Today we're treated with an action packed Alderaan Warzone video, previously unveiled yesterday at EA's Winter Showcase. The warzone on Alderaan was first revealed at E3 2010, but little information was provided at that time. For a better description of the warzone's game mechanics and some elaboration by BioWare's Blaine Christine, look no further than our recent Winter Showcase Coverage.
The original forum post from Joanne Laroche as well as the embedded video are after the break. A dissection and analysis of the update can be found here.
Also posted with this update is a community poll to replace the Jedi Consular Wizard's name as well as new information on the Jedi Consular's class tree. Currently Jedi Sage appears to be the front runner, so if you haven't seen the poll yet and would like to weigh in, cast your vote now.
Yesterday, Electronic Arts presented its annual Winter Showcase in London, and Darth Hater was there to watch for news on Star Wars: The Old Republic. BioWare revealed the Imperial Agent at last year's showcase, so our expectation bar raised a few notches. With information on both PvP Warzones and the eagerly anticipated crafting system, this European event did not disappoint.
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