Systems Designer Patrick Malott spends time sharing details about Crew Skills with the community in this week's Friday update. Patrick Malott's Developer Blog touches on the design, companions involvement in crafting, and the newly revealed Armstech Crew Skill. Along with the major points covered in the Developer Blog are subtle details like blaster rarities that should leave players with a better understanding of how Crew Skills work in general. Also included in the Friday Update this week is the new official Jedi Wizard title, Jedi Sage, which was selected after a long community polling process. Congratulations to those who voted Jedi Sage in the poll. Catch the Official Forum posts on the Crew Skills Developer Blog and Jedi Sage after the jump.
Last Friday, Star Wars: The Old Republic's Principal Lead Systems Designer Georg Zoeller provided some insight regarding how BioWare and LucasArts designed the combat aspects of the Advanced Class system. We decided it was time to take a look back at the roles we speculated about prior to the Developer Blog and update our charts with the information gathered.
Whether you're looking to dominate the galaxy in the name of the Empire or rescue it from darkness as part of the Republic, you wont get very far without a starship. In Star Wars: The Old Republic, your starship will be your base of operations, and it might even be your best friend. Ship models are specially designed to match the needs and tastes of each of the class types, so even though all the starships are outfitted for traveling the galaxy, each has its own character.
Study the style and specifications of the various Starships by accessing the HoloNet now!
You will notice these Starships have been dissected from the Space Combat Video that came out earlier this week. As well as Starships there are new polls available for your perusal. The poll questions are:
As always, we look forward to seeing the results of the new polls.
There is also a Fan Friday featuring artwork from community members Wraloa and Kiuas, a fan-created video from Tukor, a showcase of a community RP thread, and more new avatars.
But most importantly, the Developer Corner outlined everything announced during our Gamescom presention about Advanced Classs (where we failed the "let's see how many data points we can write down in 20 seconds and if we can read our own handwriting" test -- self-depreciating humor there folks, but you can now see why we had some stuff missing), and new concept art that seems to show HK-47, or at the least a model of his same type.
Although we haven't quite recovered yet from our time at Star Wars Celebration V, Darth Hater is turning its attention to Cologne, Germany for our coverage of Gamescom. The Darth Hater team will bring you interviews, hands-on impressions, and all the breaking Star Wars: The Old Republic news coming out of the convention throughout the week.
UPDATE 8/18: Advanced Class Names Revealed in Press Presentations UPDATE 8/19: Advanced Class Names Revealed on offiicial site here.
Please note our original post included some inaccuracies specifically with the Trooper descriptions, missing information for the Bounty Hunter, as well as some missing description points. We apologize for any confusion: the slides were shown to us for about 20s each and our priority was to get the accurate names for each Advanced Class.
Imperial Agent - Operative & Sniper
Sith Inquisitor - Sorcerer & Assassin
Bounty Hunter - Powertech & Mercenary
Jedi Consular - Shadow & Wizard
Trooper - Commando & Vanguard
More information about the Jedi Knight advanced classes:
Guardian: Single Light Saber/ Heavy Armor; Leadership/ Party Buffs; Tank
Blaine Christine gave the presentation, and these were some of the descriptions for each class. As he introduced these slides, he gave the example of how you would turn into Darth Maul: you pick your species as Zabrak, and as you level up, you are presented with the option to become a Sith Assassin. "The Assassin is going to be able to use a double bladed lightsaber just like Darth Maul. He is going to do a lot of damage, so that is his main function." He continued with a description of the Sith Sorcerer: "He is going to be a lot more like the Emperor; more ranged based. He will still use his lightsaber, but he is going to use Force Lightning and focus on that to fry his enemies from afar."
Then as a comparison, the Jedi Knight was touched on. The Sentinel uses dual lightsabers, was compared to Anakin Skywalker, and has a focus on dealing lots of damage with fast moves and action. The Guardian was described as a "traditional MMO tank" by wearing heavier armor, and the ability to soak up lots of damage.
Please note all the Advanced Class names were communicated in English along with the entire presentation, and we will update this post with more details as we receive them. We are committed to bringing you the most accurate official information coming out of Gamescom.
Shortly after the announcement of all the classes, we received another version of the multiplayer group demo that we originally saw at E3 -- but this time, all the Republic characters were playing Advanced Classes. The Jedi Sentinel was the dps off-tank, while the Trooper Commando was ranged tanking the large mob. The Smuggler had the Gunslinger specialization, and used portable cover while dual wielding blasters. The Jedi Consular chose the Wizard advanced class, and provided both healing and light crowd control.